RuneScape's economy

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instanceOf virtual economy
gptkbp:features market fluctuations
trade agreements
economic theories
collectibles
resource gathering
item trading
price manipulation
auction-like systems
grand exchange
item sinks
gptkbp:has inflation rates
market trends
rare items
economic challenges
investment opportunities
economic strategies
market speculation
trade restrictions
price guides
currency called GP
trading clans
https://www.w3.org/2000/01/rdf-schema#label RuneScape's economy
gptkbp:impact game updates
player alliances
player competition
player behavior
player skill levels
game balance changes
botting activities
player investments
player-driven markets
real-world trading
updates to item values
gptkbp:includes in-game events
merchants
crafting materials
crafting skills
skill training
player-to-player trading
loot drops
item crafting
quest rewards
farming resources
tradeable_items
gptkbp:influenced community events
events and promotions
game mechanics
social dynamics
supply chain issues
player interactions
game lore
game community
player demand
gptkbp:is_characterized_by market volatility
economic diversity
supply and demand
economic cycles
market saturation
item rarity
item depreciation
gptkbp:is_monitored_by gptkb:Jagex
gptkbp:is_studied_in players
gptkbp:shape community feedback