Rockstar Advanced Game Engine (RAGE)
GPTKB entity
Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:The_Game_series
|
gptkbp:developed_by |
gptkb:video_game
|
gptkbp:features |
advanced graphics
dynamic weather system realistic physics AI-driven NP Cs |
gptkbp:first_released |
gptkb:2006
|
gptkbp:has_feature |
gptkb:architect
gptkb:studio asset management cross-platform development debugging tools networking capabilities user interface design pathfinding real-time rendering particle systems profiling tools character customization environmental effects modding support multiplayer support physics simulation dynamic lighting animation blending scripting support audio middleware integration level of detail management visual scripting cloud gaming support terrain rendering shader support animation retargeting facial animation vehicle physics AI behavior trees content pipeline |
https://www.w3.org/2000/01/rdf-schema#label |
Rockstar Advanced Game Engine (RAGE)
|
gptkbp:known_for |
immersive storytelling
high-quality graphics large open worlds |
gptkbp:platform |
gptkb:PC
gptkb:Play_Station_3 gptkb:Xbox_360 |
gptkbp:successor |
gptkb:Angel_Game_Engine
gptkb:software |
gptkbp:supports |
open world gameplay
|
gptkbp:used_in |
gptkb:Grand_Theft_Auto_IV
gptkb:Max_Payne_3 gptkb:Grand_Theft_Auto_V gptkb:Red_Dead_Redemption |
gptkbp:written_in |
gptkb:C++
|