Statements (66)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:character |
human
humans robots |
gptkbp:community |
fan base
|
gptkbp:composer |
gptkb:Dan_Forden
|
gptkbp:currency |
points
|
gptkbp:design |
arcade-style
|
gptkbp:developer |
gptkb:Midway_Games
|
gptkbp:drawings |
3D
|
gptkbp:features |
boss battles
power-ups co-op gameplay high score tracking |
gptkbp:game_mechanics |
environmental hazards
achievements difficulty levels rescue missions time limit unlockable content player movement level progression endless mode co-op mode shooting mechanics weapon variety multiplayer challenges enemy types trophy system enemy waves checkpoint system competitive mode leaderboard challenges power-up collection score multiplier player upgrades lives system score leaderboard enemy spawning game over conditions multidirectional shooting power-up effects power-up spawning enemy_AI |
gptkbp:gameFeatures |
proprietary engine
|
gptkbp:gameplay |
twin-stick shooter
|
gptkbp:genre |
shooter
|
gptkbp:influenced |
modern shooters
|
gptkbp:influencedBy |
arcade games
|
gptkbp:inspiredBy |
gptkb:Robotron:_2084
|
gptkbp:legacy |
cult classic
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:platforms |
gptkb:Nintendo_64
|
gptkbp:publisher |
gptkb:Midway_Games
|
gptkbp:rating |
E for Everyone
|
gptkbp:releaseDate |
August 1996
|
gptkbp:releaseRegion |
gptkb:Japan
gptkb:North_America Europe |
gptkbp:releaseYear |
1996
|
gptkbp:scope |
rescue humans
|
gptkbp:sequel |
gptkb:Robotron:_2084
|
gptkbp:series |
Robotron
|
gptkbp:setting |
futuristic
|
gptkbp:soundtrack |
electronic
|