gptkbp:instance_of
|
gptkb:Creature
|
gptkbp:armor
|
gptkb:20
|
gptkbp:base
|
gptkb:30
|
gptkbp:can_be_attacked
|
gptkb:true
|
gptkbp:can_be_stunned
|
gptkb:true
|
gptkbp:community_health
|
1000
|
gptkbp:damage
|
50
|
gptkbp:defeated
|
gptkb:players
|
gptkbp:defending_champion
|
gptkb:none
|
gptkbp:description
|
A neutral monster found in the jungle.
|
gptkbp:drops
|
Rift Scuttler's Shell
|
gptkbp:experience_reward
|
50
|
gptkbp:game_mechanic
|
vision control
|
gptkbp:gameplay
|
gptkb:League_of_Legends
|
gptkbp:gold_reward
|
70
|
gptkbp:has_ability
|
Rift Scuttler's Shield
|
gptkbp:has_enemies
|
0.5
|
gptkbp:has_gameplay_element
|
gptkb:League_of_Legends
|
https://www.w3.org/2000/01/rdf-schema#label
|
Rift Scuttler
|
gptkbp:is_affected_by
|
damage over time effects
|
gptkbp:is_associated_with
|
team strategies
|
gptkbp:is_considered
|
a strategic objective
|
gptkbp:is_considered_by
|
team compositions
|
gptkbp:is_countered_by
|
champion abilities
|
gptkbp:is_effective_against
|
false
|
gptkbp:is_engaged_in
|
gptkb:Champion
fights.
|
gptkbp:is_essential_for
|
map control
|
gptkbp:is_featured_in
|
game updates
|
gptkbp:is_in
|
gptkb:Summoner's_Rift
|
gptkbp:is_influenced_by
|
player actions
game balance changes
|
gptkbp:is_killable
|
gptkb:true
|
gptkbp:is_known_for
|
its unique mechanics
|
gptkbp:is_notable_for
|
providing vision
|
gptkbp:is_part_of
|
current meta
League of Legends ecosystem
Rift Scuttler family
|
gptkbp:is_recognized_as
|
a key objective
|
gptkbp:is_recognized_by
|
gptkb:players
|
gptkbp:is_related_to
|
other jungle monsters
|
gptkbp:is_spawned_at
|
specific intervals
|
gptkbp:is_summoned_by
|
gptkb:none
|
gptkbp:is_targetable
|
gptkb:true
|
gptkbp:is_targeted_at
|
gptkb:Champion
ganking
|
gptkbp:is_used_in
|
strategies
|
gptkbp:is_utilized_by
|
junglers
|
gptkbp:is_utilized_in
|
team fights
|
gptkbp:is_visible_from
|
gptkb:true
800
|
gptkbp:is_vulnerable_to
|
crowd control effects
|
gptkbp:location
|
gptkb:Rift
|
gptkbp:nesting
|
gptkb:river
Rift Scuttler spawn point
|
gptkbp:role
|
neutral monster
|
gptkbp:scientific_classification
|
neutral objective
|
gptkbp:spawn_time
|
120 seconds
|
gptkbp:strategic_goals
|
vision control strategy
|
gptkbp:type
|
gptkb:monsters
|
gptkbp:bfsParent
|
gptkb:Dragon
|
gptkbp:bfsLayer
|
4
|