Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
surreal
|
gptkbp:awards |
gptkb:Best_Game_Direction_at_The_Game_Awards_2021
Best Art Direction at The Game Awards 2021 Best Audio at The Game Awards 2021 Best Game at the Golden Joystick Awards 2021 |
gptkbp:critical_reception |
generally positive
|
gptkbp:developed_by |
gptkb:Housemarque
|
gptkbp:difficulty |
high
|
gptkbp:engine |
Proprietary engine
|
gptkbp:features |
gptkb:exploration
gptkb:visual_effects gptkb:collectibles gptkb:sound_design gptkb:game_mechanics boss battles haptic feedback game updates permadeath environmental hazards game lore third-person perspective environmental storytelling adaptive triggers procedural generation character backstory immersive storytelling dynamic weather character progression multiple endings crafting system enemy variety story-driven gameplay time manipulation mechanics upgradable weapons enemy AI varied enemy types photo mode fast travel DLC content narrative choices dynamic combat skill-based gameplay unlockable abilities |
gptkbp:game_length |
approximately 12-20 hours
|
gptkbp:game_mode |
single-player
|
gptkbp:genre |
roguelike
third-person shooter |
https://www.w3.org/2000/01/rdf-schema#label |
Returnal (China version)
|
gptkbp:influences |
gptkb:H._P._Lovecraft
sci-fi horror |
gptkbp:main_character |
gptkb:Selene_Vassos
|
gptkbp:multiplayer |
no
|
gptkbp:narrative_theme |
gptkb:survival
isolation time loop |
gptkbp:platform |
gptkb:Play_Station_5
|
gptkbp:published_by |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date |
May 6, 2021
|
gptkbp:setting |
alien planet
|
gptkbp:sound |
soundtrack by Bobby Krlic
|
gptkbp:bfsParent |
gptkb:Net_Ease_Group
|
gptkbp:bfsLayer |
7
|