Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:public_square
|
gptkbp:adapted_into |
Different genres
|
gptkbp:collaborated_with |
Third-party developers
|
gptkbp:developed_by |
gptkb:video_game
|
gptkbp:enhances |
Gameplay immersion
|
gptkbp:exhibited_at |
Gaming expos
|
gptkbp:features |
Dynamic lighting
Advanced physics simulation Photorealistic graphics Character animation system |
gptkbp:first_introduced |
gptkb:Resident_Evil_7:_Biohazard
|
gptkbp:has |
Modular architecture
Cross-platform capabilities Scalable performance Integrated audio system Support for facial animation Support for DLC and expansions Support for destructible environments Support for large open worlds Support for motion capture Support for multiplayer features |
https://www.w3.org/2000/01/rdf-schema#label |
RE Engine (licensed)
|
gptkbp:is_compatible_with |
gptkb:PC
gptkb:Nintendo_Switch gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:is_documented_in |
Developer guides
|
gptkbp:is_influential_in |
Game development community
|
gptkbp:is_known_for |
Action game development
Horror game development |
gptkbp:is_optimized_for |
Next-gen consoles
|
gptkbp:is_part_of |
Capcom's technology suite
|
gptkbp:is_promoted_by |
Capcom's marketing campaigns
|
gptkbp:is_recognized_by |
Game developers
Industry awards |
gptkbp:is_supported_by |
Community modding tools
|
gptkbp:is_tested_for |
Various hardware configurations
|
gptkbp:is_used_by |
Capcom's internal teams
|
gptkbp:is_utilized_in |
Game engine licensing
|
gptkbp:origin |
gptkb:New_technologies
|
gptkbp:provides |
High frame rates
|
gptkbp:released |
gptkb:2016
|
gptkbp:supports |
Real-time rendering
Multi-platform development High dynamic range (HDR) Virtual reality (VR) |
gptkbp:updates |
To improve performance
|
gptkbp:used_in |
gptkb:Resident_Evil_Village
gptkb:Monster_Hunter_Rise gptkb:Devil_May_Cry_5 |
gptkbp:utilizes |
gptkb:Direct_X_12
gptkb:Vulkan_extension |