RE Engine (licensed)

GPTKB entity

Statements (54)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:public_square
gptkbp:adapted_into Different genres
gptkbp:collaborated_with Third-party developers
gptkbp:developed_by gptkb:video_game
gptkbp:enhances Gameplay immersion
gptkbp:exhibited_at Gaming expos
gptkbp:features Dynamic lighting
Advanced physics simulation
Photorealistic graphics
Character animation system
gptkbp:first_introduced gptkb:Resident_Evil_7:_Biohazard
gptkbp:has Modular architecture
Cross-platform capabilities
Scalable performance
Integrated audio system
Support for facial animation
Support for DLC and expansions
Support for destructible environments
Support for large open worlds
Support for motion capture
Support for multiplayer features
https://www.w3.org/2000/01/rdf-schema#label RE Engine (licensed)
gptkbp:is_compatible_with gptkb:PC
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:is_documented_in Developer guides
gptkbp:is_influential_in Game development community
gptkbp:is_known_for Action game development
Horror game development
gptkbp:is_optimized_for Next-gen consoles
gptkbp:is_part_of Capcom's technology suite
gptkbp:is_promoted_by Capcom's marketing campaigns
gptkbp:is_recognized_by Game developers
Industry awards
gptkbp:is_supported_by Community modding tools
gptkbp:is_tested_for Various hardware configurations
gptkbp:is_used_by Capcom's internal teams
gptkbp:is_utilized_in Game engine licensing
gptkbp:origin gptkb:New_technologies
gptkbp:provides High frame rates
gptkbp:released gptkb:2016
gptkbp:supports Real-time rendering
Multi-platform development
High dynamic range (HDR)
Virtual reality (VR)
gptkbp:updates To improve performance
gptkbp:used_in gptkb:Resident_Evil_Village
gptkb:Monster_Hunter_Rise
gptkb:Devil_May_Cry_5
gptkbp:utilizes gptkb:Direct_X_12
gptkb:Vulkan_extension