Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:animationStudio |
morph target animation
skeletal animation |
gptkbp:artwork |
forward rendering
deferred rendering |
gptkbp:communitySupport |
forums
modding community fan sites |
gptkbp:developer |
id Software
level editor script editor model viewer texture editor |
gptkbp:drawings |
OpenGL 2.0
DirectX 9.0c |
gptkbp:features |
real-time lighting
shadow mapping dynamic shadows bump mapping high dynamic range rendering |
gptkbp:firstPublished |
2005
|
gptkbp:gameMechanics |
Havok
Bullet |
gptkbp:hasMajorCity |
true
|
gptkbp:historicalSignificance |
API documentation
tutorials sample projects |
https://www.w3.org/2000/01/rdf-schema#label |
Quantum 3 Engine
|
gptkbp:inputOutput |
mouse
keyboard gamepad |
gptkbp:intelligence |
pathfinding
behavior trees |
gptkbp:language |
gptkb:C++
C# |
gptkbp:license |
proprietary
|
gptkbp:musicVideo |
true
|
gptkbp:network |
client-server model
peer-to-peer model |
gptkbp:performance |
high performance
scalable graphics |
gptkbp:platforms |
gptkb:PlayStation_3
gptkb:Xbox Windows |
gptkbp:productQuality |
realistic effects
advanced shaders high quality textures |
gptkbp:soundtrack |
DirectSound
OpenAL |
gptkbp:successor |
id Tech 4
|
gptkbp:supports |
gptkb:Direct3D
OpenGL |
gptkbp:usedIn |
Prey
Doom 3 Quake 4 |
gptkbp:userInterface |
menus
HUD |