Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:api |
gptkb:Open_GL_ES_3.0
gptkb:Open_GL_ES_2.0 |
gptkbp:architecture |
gptkb:Power_VR_Series5_XT
|
gptkbp:clock_speed |
600 MHz
|
gptkbp:competes_with |
gptkb:Adreno_320
gptkb:NVIDIA_Ge_Force gptkb:Qualcomm_Snapdragon |
gptkbp:features |
low power consumption
hardware-accelerated video decoding multi-core architecture support for 3 D graphics tile-based deferred rendering |
https://www.w3.org/2000/01/rdf-schema#label |
Power VR SGX554 MP4
|
gptkbp:manufacturer |
gptkb:Imagination_Technologies
|
gptkbp:market_segment |
gptkb:mobile_devices
automotive applications consumer electronics |
gptkbp:notable_features |
advanced shading techniques
support for mobile gaming support for post-processing effects high dynamic range rendering support for tessellation support for augmented reality applications support for virtual reality applications anti-aliasing support support for real-time rendering support for particle systems support for compute shaders support for instancing support for light mapping support for physics simulations support for shadow mapping geometry shaders support support for 3 D textures support for Direct X support for Open CL support for advanced lighting models support for anisotropic filtering support for depth textures support for environment mapping support for framebuffer objects support for multiple render targets support for occlusion queries support for programmable shaders support for stencil buffers support for vertex and fragment shaders texture compression support |
gptkbp:number_of_cores |
gptkb:4
|
gptkbp:performance |
efficient memory bandwidth usage
high fill rate high-performance mobile graphics |
gptkbp:release_year |
gptkb:2012
|
gptkbp:successor |
gptkb:Power_VR_G6200
|
gptkbp:used_in |
gptkb:smartphone
embedded systems tablets |
gptkbp:bfsParent |
gptkb:i_Pad_(4th_generation)
|
gptkbp:bfsLayer |
5
|