gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
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gptkbp:anti_aliasing_support
|
gptkb:Yes
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gptkbp:api
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gptkb:Open_CL_1.2
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gptkbp:architecture
|
gptkb:Power_VR_Series5_XT
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gptkbp:color
|
Forward Rendering
|
gptkbp:driver
|
gptkb:Yes
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gptkbp:geometry_shader
|
No
|
gptkbp:graphics
|
gptkb:Open_GL_ES_3.0
Deferred Rendering
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gptkbp:graphics_benchmark
|
High Performance Benchmark
|
gptkbp:hardware_tessellation
|
No
|
gptkbp:has_units
|
gptkb:4
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power VR SGX544 GPU
|
gptkbp:image_processing
|
Anisotropic Filtering
|
gptkbp:is_integrated_with
|
Compatible with multiple APIs
|
gptkbp:is_supported_by
|
gptkb:Direct_X_11
|
gptkbp:key_feature
|
High Performance and Low Power
|
gptkbp:manufacturer
|
gptkb:Imagination_Technologies
|
gptkbp:manufacturing_process
|
28 nm
|
gptkbp:market_launch
|
2012 Launch
|
gptkbp:market_segment
|
Mobile Gaming
|
gptkbp:memory_type
|
LPDDR2/ LPDDR3
|
gptkbp:notable_technology
|
gptkb:Embedded_Systems
gptkb:smartphone
Tablets
|
gptkbp:open_glsupport
|
gptkb:Open_GL_ES_2.0
|
gptkbp:performance
|
High Performance
Excellent Gaming Performance
|
gptkbp:population_density
|
gptkb:Yes
1.6 GPixel/s
3.2 GTexel/s
|
gptkbp:power_consumption
|
High Efficiency
Low Power
|
gptkbp:predecessor
|
gptkb:Power_VR_SGX543
|
gptkbp:ram
|
12.8 GB/s
|
gptkbp:release_year
|
gptkb:2012
|
gptkbp:resolution
|
High Image Quality
2048x2048
|
gptkbp:sampled_in
|
gptkb:Yes
|
gptkbp:score
|
High Score
|
gptkbp:shader_model
|
Shader Model 5.0
|
gptkbp:stall_speed
|
500 MHz
|
gptkbp:successor
|
gptkb:Power_VR_SGX554
|
gptkbp:target_market
|
Mobile Devices Market
|
gptkbp:used_in
|
gptkb:mobile_devices
|
gptkbp:video_output
|
gptkb:Yes
ETC2/ EAC
|
gptkbp:video_playback
|
1080p Video Playback
|
gptkbp:virtualization_support
|
gptkb:Yes
|
gptkbp:vrready
|
gptkb:Power_VR_Series5_XT
|
gptkbp:bfsParent
|
gptkb:OMAP_5
|
gptkbp:bfsLayer
|
6
|