Statements (54)
Predicate | Object |
---|---|
gptkbp:instanceOf |
military unit
|
gptkbp:can_be |
moral dilemmas
urban decay futuristic elements advanced technology remnants the breakdown of family structures the loss of technology |
gptkbp:depicts |
a world after a catastrophic event
movies_like_'Mad_Max' |
gptkbp:explores |
short stories
graphic novels the human condition human resilience art and installations |
gptkbp:features |
science fiction
survivor groups |
gptkbp:genre |
literature
|
gptkbp:has_a |
video games
board games. TV_shows_like_'The_Walking_Dead' |
https://www.w3.org/2000/01/rdf-schema#label |
Post-apocalyptic America
|
gptkbp:includes |
mysterious phenomena
dystopian societies environmental collapse government collapse mutated creatures the rise of new leaders zombie outbreaks climate change consequences cults and new religions mysterious diseases scavenging for supplies the search for safe havens survivalist_communities survivalist_philosophies |
gptkbp:influenced |
real-world disasters
|
gptkbp:is_a_platform_for |
rebellion against authority
|
gptkbp:is_a_subject_of |
academic studies
|
gptkbp:is_characterized_by |
lawlessness
scarcity of resources |
gptkbp:is_featured_in |
extreme weather events
a struggle for power a fight for survival dangerous and hostile |
gptkbp:is_popular_among |
music
first-person narratives |
gptkbp:is_used_in |
isolation
a bleak atmosphere pre-apocalyptic society |
gptkbp:notable_feature |
survival themes
|
gptkbp:popularActivities |
the collapse of civilization
|
gptkbp:reflects |
societal_fears
|
gptkbp:setting |
role-playing games
various media including films and books |