Statements (114)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
gptkb:book |
gptkbp:author |
gptkb:Geoff_Keighley
|
gptkbp:based_on |
gptkb:Portal_2
|
gptkbp:contains |
gptkb:historical_event
cultural references marketing strategies community feedback fan theories interviews with developers release strategies artistic direction narrative structure analysis gameplay footage concept art post-launch support game design philosophy game narrative development player engagement strategies soundtrack details player feedback incorporation character profiles development challenges gameplay analysis fan art contributions technical innovations influence on gaming culture game mechanics discussion game world building future of the franchise character development insights critical reception overview game engine details sequel discussions merchandising insights game updates history developer anecdotes game awards information game testing experiences gameplay mechanics evolution legacy analysis level design insights puzzles breakdown |
gptkbp:created_by |
gptkb:Eli_Neiburger
|
gptkbp:developed_by |
gptkb:Valve_Corporation
|
gptkbp:directed_by |
gptkb:Eli_Neiburger
|
gptkbp:explores |
game design process
story development |
gptkbp:features |
gptkb:video_game
original music behind-the-scenes content |
gptkbp:focuses_on |
development of Portal 2
|
gptkbp:format |
digital book
|
gptkbp:genre |
gptkb:film
video game literature |
gptkbp:has |
interactive elements
|
gptkbp:illustrated_by |
various artists
|
gptkbp:includes |
interviews with developers
developer commentary |
gptkbp:is |
a traditional game
|
gptkbp:is_available_in |
multiple languages
digital format |
gptkbp:is_available_on |
gptkb:PC
gptkb:Play_Station_3 gptkb:Xbox_360 gptkb:CEO gptkb:operating_system gptkb:Mac gptkb:Steam |
gptkbp:is_compatible_with |
gptkb:operating_system
gptkb:Steam_OS |
gptkbp:is_considered |
a companion piece to Portal 2
a landmark in video game documentaries a must-see for fans of Portal 2 |
gptkbp:is_part_of |
gptkb:The_Final_Hours_series
Valve's digital distribution strategy |
gptkbp:is_recognized_by |
gptkb:fandom
critics |
gptkbp:isbn |
978-1-934366-25-0
|
gptkbp:language |
English
|
gptkbp:narrated_by |
gptkb:Eli_Neiburger
|
gptkbp:narrative_style |
development of Portal 2
|
gptkbp:notable_for |
its cultural significance
its emotional impact its storytelling approach its unique format its visual style its pacing its innovative use of technology detailed artwork fan reception its influence on future documentaries. game development history insight into game design process its audio design its in-depth exploration of game development |
gptkbp:page_count |
gptkb:television_series
|
gptkbp:part_of |
gptkb:Portal_series
|
gptkbp:platform |
gptkb:PC
gptkb:Mac_OS |
gptkbp:produced_by |
gptkb:Valve_Corporation
|
gptkbp:published_by |
gptkb:Game_Informer
|
gptkbp:publisher |
gptkb:Game_Informer_Magazine
|
gptkbp:received |
positive reviews
|
gptkbp:related_to |
gptkb:Valve_Corporation
gptkb:Portal_franchise |
gptkbp:release_date |
April 18, 2011
|
gptkbp:released |
April 18, 2011
|
gptkbp:released_in |
gptkb:2011
|
gptkbp:set_in |
Portal universe
|
gptkbp:written_by |
gptkb:Eli_Neiburger
|
gptkbp:bfsParent |
gptkb:Airport
gptkb:Portal_2 |
gptkbp:bfsLayer |
3
|