Pikmin whistle

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:allows commanding Pikmin
gptkbp:character_customization the player
gptkbp:controls the player
gptkbp:enhances game immersion
gptkbp:features real-time strategy games
improves efficiency
affects strategy
adds depth to gameplay
enhances tactical gameplay
supports player strategy
adds variety to gameplay.
enhances player control
improves Pikmin AI behavior
gptkbp:game_features encourages exploration
enhances player experience
gptkbp:has_gameplay_element gptkb:Pikmin_4
requires timing
gptkbp:has_team enhances teamwork
encourages strategic planning
supports cooperative play
promotes player interaction
increases engagement
facilitates combat
influences Pikmin movement
influences game flow
https://www.w3.org/2000/01/rdf-schema#label Pikmin whistle
gptkbp:is_a_tool_for gptkb:hospital
solving puzzles
gathering resources
facilitates exploration
improves navigation
supports mission objectives
managing Pikmin tasks
strategic Pikmin deployment
gptkbp:is_associated_with gptkb:battle
gptkbp:is_essential_for resource management
gameplay
gptkbp:is_featured_in gptkb:Pikmin_2
gptkb:Pikmin_1
gptkb:Pikmin_3
gptkbp:is_linked_to Pikmin types
gptkbp:is_part_of the player's toolkit
gptkbp:is_represented_in a specific sound
gptkbp:is_used_for call Pikmin to the player
dismiss Pikmin
gather Pikmin
gptkbp:is_used_to coordinate actions
gptkbp:is_utilized_in gptkb:multiplayer_modes
gptkbp:key Pikmin management
gptkbp:produced_by gptkb:musician
gptkbp:sound can be used to distract enemies
Pikmin behavior
attracts Pikmin
can be heard in-game
can be used to initiate actions
can be used to regroup Pikmin
can be used to signal Pikmin to attack
can be used to signal retreat
signals Pikmin to follow
gptkbp:used_in gptkb:Pikmin_series
gptkbp:bfsParent gptkb:Leaf_Pikmin
gptkbp:bfsLayer 4