Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:allows |
commanding Pikmin
|
gptkbp:character_customization |
the player
|
gptkbp:controls |
the player
|
gptkbp:enhances |
game immersion
|
gptkbp:features |
real-time strategy games
improves efficiency affects strategy adds depth to gameplay enhances tactical gameplay supports player strategy adds variety to gameplay. enhances player control improves Pikmin AI behavior |
gptkbp:game_features |
encourages exploration
enhances player experience |
gptkbp:has_gameplay_element |
gptkb:Pikmin_4
requires timing |
gptkbp:has_team |
enhances teamwork
encourages strategic planning supports cooperative play promotes player interaction increases engagement facilitates combat influences Pikmin movement influences game flow |
https://www.w3.org/2000/01/rdf-schema#label |
Pikmin whistle
|
gptkbp:is_a_tool_for |
gptkb:hospital
solving puzzles gathering resources facilitates exploration improves navigation supports mission objectives managing Pikmin tasks strategic Pikmin deployment |
gptkbp:is_associated_with |
gptkb:battle
|
gptkbp:is_essential_for |
resource management
gameplay |
gptkbp:is_featured_in |
gptkb:Pikmin_2
gptkb:Pikmin_1 gptkb:Pikmin_3 |
gptkbp:is_linked_to |
Pikmin types
|
gptkbp:is_part_of |
the player's toolkit
|
gptkbp:is_represented_in |
a specific sound
|
gptkbp:is_used_for |
call Pikmin to the player
dismiss Pikmin gather Pikmin |
gptkbp:is_used_to |
coordinate actions
|
gptkbp:is_utilized_in |
gptkb:multiplayer_modes
|
gptkbp:key |
Pikmin management
|
gptkbp:produced_by |
gptkb:musician
|
gptkbp:sound |
can be used to distract enemies
Pikmin behavior attracts Pikmin can be heard in-game can be used to initiate actions can be used to regroup Pikmin can be used to signal Pikmin to attack can be used to signal retreat signals Pikmin to follow |
gptkbp:used_in |
gptkb:Pikmin_series
|
gptkbp:bfsParent |
gptkb:Leaf_Pikmin
|
gptkbp:bfsLayer |
4
|