gptkbp:instance_of
|
gptkb:Ninjutsu
|
gptkbp:can_be
|
specific tasks
captains
|
gptkbp:can_be_used_with
|
other Pikmin types
|
gptkbp:can_create
|
groups
|
gptkbp:commanded
|
gptkb:chess_match
|
gptkbp:controls
|
gptkb:Captain_Olimar
|
gptkbp:created_by
|
gptkb:Ninjutsu
|
gptkbp:defeated
|
predators
|
gptkbp:enemy
|
enemies
|
gptkbp:has_ability
|
gptkb:tank
combat
|
gptkbp:has_appearance
|
gptkb:Pikmin_2
|
gptkbp:has_color
|
various
|
gptkbp:has_role
|
defense
defender
|
gptkbp:has_weakness
|
gptkb:Company
|
gptkbp:healthcare
|
variable
|
https://www.w3.org/2000/01/rdf-schema#label
|
Pikmin Warrior
|
gptkbp:interacts_with
|
gptkb:other_Pikmin
|
gptkbp:is_affected_by
|
weather conditions
environmental hazards
status effects
|
gptkbp:is_associated_with
|
gptkb:battle
|
gptkbp:is_characterized_by
|
gptkb:loyalty
bravery
|
gptkbp:is_enhanced_by
|
gptkb:power-ups
|
gptkbp:is_essential_for
|
gptkb:mission_success
|
gptkbp:is_featured_in
|
Pikmin spin-offs
|
gptkbp:is_found_in
|
gptkb:Pikmin_4
various terrains
|
gptkbp:is_influenced_by
|
player decisions
|
gptkbp:is_involved_in
|
gptkb:battle
resource gathering
|
gptkbp:is_known_for
|
gptkb:teamwork
versatility
follow orders
|
gptkbp:is_part_of
|
gptkb:Pikmin_army
Pikmin lore
Pikmin ecosystem
Pikmin gameplay mechanics
|
gptkbp:is_recognized_by
|
a helper
a fighter
a unit
|
gptkbp:is_used_for
|
solve puzzles
offense
defend bases
attack structures
|
gptkbp:is_used_in
|
gptkb:Pikmin_3
|
gptkbp:is_utilized_in
|
gptkb:multiplayer_modes
strategic planning
single-player modes
|
gptkbp:is_vulnerable_to
|
gptkb:Fire_Department
|
gptkbp:lost_and_found
|
combat
|
gptkbp:meets
|
gptkb:resources
|
gptkbp:part_of
|
gptkb:Pikmin_series
|
gptkbp:participated_in
|
team battles
|
gptkbp:released
|
gptkb:other_Pikmin
|
gptkbp:training
|
gptkb:chess_match
improve skills
|
gptkbp:upgrades
|
collecting items
|
gptkbp:bfsParent
|
gptkb:Ninjutsu
|
gptkbp:bfsLayer
|
3
|