Statements (110)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:awards |
Best Horror Game 2013
|
gptkbp:critical_reception |
Positive
|
gptkbp:developer |
gptkb:Red_Barrels
|
gptkbp:dlc |
gptkb:Outlast:_Whistleblower
|
gptkbp:enemy_types |
gptkb:mutants
Psychopaths |
gptkbp:engine |
gptkb:Unreal_Engine_3
|
gptkbp:environment |
Horror
|
gptkbp:first_person |
gptkb:True
|
gptkbp:game_engine |
gptkb:Unreal_Engine
|
gptkbp:game_features |
gptkb:Hide_and_Seek
gptkb:Exploration gptkb:character_development Resource Management Strategic Planning Limited Resources Immersive Experience Dynamic Lighting Psychological Horror Player Agency Interactive Environment Moral Dilemmas Multiple Endings World Building Emotional Impact Fear of the Unknown Environmental Hazards Interactive Storytelling Player Immersion Realistic Graphics Rich Lore Visual Storytelling Challenging Gameplay Survival Elements Replayability Emotional Engagement Player Choices Emotional Resonance Immersive Storytelling Lore Discovery Challenging Enemies Character Interactions Narrative Choices Unique Gameplay Mechanics Psychological Elements Environmental Storytelling Character Backstories Narrative Engagement Survival Tactics Detailed Environments Unique Art Style Cinematic Presentation Intense Atmosphere Narrative Depth Jump Scares Intense Storytelling Challenging Puzzles Psychological Horror Elements Atmospheric Storytelling Psychological Thrills Varied Enemies Tension Building Narrative Exploration Engaging Storyline Immersive Gameplay Engaging Gameplay Mechanics Atmospheric Tension Narrative Twists Immersive Soundtrack Unique Art Direction Intense Encounters Immersive World Atmospheric Immersion Compelling Characters Creepy Sound Design Fear Mechanics Fear-Inducing Elements No Weapons Survival Horror Experience Unique Narrative Structure |
gptkbp:game_length |
Approximately 6-8 hours
|
gptkbp:game_mechanic |
Stealth
First-Person Perspective No Combat |
gptkbp:game_world |
Open World
|
gptkbp:genre |
Survival Horror
|
https://www.w3.org/2000/01/rdf-schema#label |
Outlast Cooney
|
gptkbp:influences |
gptkb:Slender:_The_Eight_Pages
gptkb:Amnesia:_The_Dark_Descent |
gptkbp:inspiration |
Real-Life Asylums
|
gptkbp:main_character |
gptkb:Miles_Upshur
|
gptkbp:multiplayer |
No
|
gptkbp:music_composer |
gptkb:Samuel_Laflamme
|
gptkbp:narrative_style |
Found Footage
|
gptkbp:platform |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:players |
First Person
Investigative Journalist |
gptkbp:puzzles |
gptkb:Yes
|
gptkbp:release_date |
gptkb:2013
|
gptkbp:release_platform |
gptkb:Xbox_Live
gptkb:Steam gptkb:Play_Station_Store |
gptkbp:sequel |
gptkb:Outlast_2
|
gptkbp:setting |
gptkb:Mount_Massive_Asylum
|
gptkbp:stealth_features |
gptkb:Yes
|
gptkbp:bfsParent |
gptkb:Ali_vs._Cooney
|
gptkbp:bfsLayer |
5
|