Open AI Dota 2

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instance_of gptkb:project
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:stadium
gptkbp:adaptation real-time adjustments
gptkbp:agent strategic decision making
gptkbp:audience mixed reviews
gptkbp:collaborations with professional Dota 2 players
gptkbp:community Dota 2 community
gptkbp:community_impact inspired AI research in gaming
gptkbp:contribution advancements in AI capabilities
gptkbp:developed_by gptkb:Open_AI
gptkbp:edibility human intelligence
with human players
gptkbp:events Dota 2 tournaments
gptkbp:feedback enthusiastic
gptkbp:field machine learning in gaming
gptkbp:focus game strategy optimization
gptkbp:future_plans AI in other games
gptkbp:game_engine gptkb:Source_engine
continuous improvement
through gameplay experience
gptkbp:game_length approximately 30-60 minutes
gptkbp:game_replayability highly adaptable to strategies
gptkbp:game_type gptkb:video_game
gptkbp:gameplay cooperative and competitive
gptkbp:goal compete with human players
gptkbp:has_role carry, support, offlaner, midlaner, jungler
https://www.w3.org/2000/01/rdf-schema#label Open AI Dota 2
gptkbp:influence AI development strategies
gptkbp:intelligence gptkb:Artificial_Intelligence
adaptive
competitive level
gptkbp:is_a_supporter_of gptkb:2019_International_Dota_2_Championship
gptkbp:map Dota 2 map
gptkbp:match_type best of three
gptkbp:mission destroy enemy towers and ancient
gptkbp:notable_achievement defeated professional players
gptkbp:notable_match against Evil Geniuses
against Team OG
gptkbp:number_of_games five AI players
gptkbp:objective team-based strategy
gptkbp:outcome new insights into AI capabilities.
gptkbp:performance win rate
gptkbp:provides_information_on Dota 2 gameplay data
gptkbp:related_to gptkb:sports_event
gptkbp:release_year gptkb:2018
gptkbp:research_areas AI in competitive gaming
gptkbp:skills highly skilled
high-level play
gptkbp:strategic_importance team coordination
gptkbp:style_of_play aggressive and strategic
gptkbp:tactics dynamic and evolving
gptkbp:team five-player team
gptkbp:technology reinforcement learning
gptkbp:training several months
self-play
complex decision making
achieved high win rates against humans
iterative training process
reinforcement learning with human feedback
simulated Dota 2 matches
gptkbp:was_aproponent_of pioneering in esports
gptkbp:works_on future of esports