Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:jet_engine
|
gptkbp:developed_by |
gptkb:Nova_Logic
|
gptkbp:features |
modular architecture
first-person perspective third-person perspective realistic physics multiplayer support high-resolution textures dynamic lighting extensive customization options advanced AI weather effects detailed character models environmental destruction in-game tutorials squad-based tactics realistic ballistics vehicle simulation cutscene integration realistic terrain rendering extensive map editor |
gptkbp:first_released |
1990s
|
https://www.w3.org/2000/01/rdf-schema#label |
Nova Logic's 3 D engine
|
gptkbp:influenced_by |
gptkb:Unreal_Engine
gptkb:Quake_engine |
gptkbp:is_compatible_with |
gptkb:operating_system
|
gptkbp:is_enhanced_by |
hardware acceleration
|
gptkbp:known_for |
fast-paced gameplay
community-driven development immersive environments active modding community large maps frequent updates high-performance graphics engaging storylines |
gptkbp:supports |
gptkb:online_multiplayer
gptkb:modding_community community events voice chat user-generated content cross-platform play real-time strategy elements team-based gameplay clan systems dedicated servers customizable controls dynamic weather systems realistic sound effects spectator mode large-scale battles player statistics tracking AI-driven enemies spectator tools 3 D audio LAN play cross-game progression |
gptkbp:used_in |
gptkb:Tactical_Ops
gptkb:Warrior_Kings gptkb:Battlefield_series gptkb:Joint_Operations_series gptkb:Ghost_Recon_series gptkb:Delta_Force_series gptkb:Comanche_series Operation Flashpoint series Armored Fist series Future Combat series Nova Logic games |
gptkbp:utilizes |
Direct X technology
|
gptkbp:bfsParent |
gptkb:Nova_Logic
|
gptkbp:bfsLayer |
5
|