Nineteen Eighty-Four (video game)

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style Pixel art
gptkbp:based_on gptkb:Nineteen_Eighty-Four
gptkbp:character_development Winston Smith's journey
gptkbp:critical_reception Mixed reviews
gptkbp:developed_by gptkb:Orwell_Productions
gptkbp:features gptkb:Exploration
Puzzles
Dialogue choices
gptkbp:game_engine gptkb:Custom_engine
gptkbp:game_length Approximately 5 hours
gptkbp:game_mechanics Stealth
Inventory management
Non-linear
Dialogue system
gptkbp:game_modes Single-player
gptkbp:genre gptkb:amusement_park
https://www.w3.org/2000/01/rdf-schema#label Nineteen Eighty-Four (video game)
gptkbp:in-game_items gptkb:weapon
gptkb:Photographer
Surveillance equipment
Food rations
Propaganda materials
Secret documents
gptkbp:influenced_by gptkb:George_Orwell
gptkbp:inspired_by Nineteen Eighty-Four novel
gptkbp:location gptkb:Ministry_of_Truth
gptkb:The_Chestnut_Tree_Café
gptkb:Airstrip_One
gptkb:Victory_Square
Winston's apartment
gptkbp:main_character gptkb:Winston_Smith
gptkbp:narrative_style Resistance movements
Love and betrayal
Identity crisis
Reality manipulation
Psychological tension
Surveillance and control
Rebellion against the Party
Survival in a totalitarian regime
The concept of doublethink
The role of the Thought Police
The significance of Big Brother
gptkbp:narrative_theme Totalitarianism
gptkbp:number_of_teams gptkb:musical
gptkbp:platform gptkb:ZX_Spectrum
gptkb:automobile
gptkbp:published_by gptkb:Activision
gptkbp:release_date gptkb:1984
gptkbp:release_year gptkb:1984
gptkbp:setting Dystopian future
gptkbp:soundtrack gptkb:mythological_figure
gptkbp:target_audience Fans of dystopian fiction
gptkbp:bfsParent gptkb:Nineteen_Eighty-Four
gptkbp:bfsLayer 4