gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
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Pixel art
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gptkbp:based_on
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gptkb:Nineteen_Eighty-Four
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gptkbp:character_development
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Winston Smith's journey
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gptkbp:critical_reception
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Mixed reviews
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gptkbp:developed_by
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gptkb:Orwell_Productions
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gptkbp:features
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gptkb:Exploration
Puzzles
Dialogue choices
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gptkbp:game_engine
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gptkb:Custom_engine
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gptkbp:game_length
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Approximately 5 hours
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gptkbp:game_mechanics
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Stealth
Inventory management
Non-linear
Dialogue system
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gptkbp:game_modes
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Single-player
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gptkbp:genre
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gptkb:amusement_park
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https://www.w3.org/2000/01/rdf-schema#label
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Nineteen Eighty-Four (video game)
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gptkbp:in-game_items
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gptkb:weapon
gptkb:Photographer
Surveillance equipment
Food rations
Propaganda materials
Secret documents
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gptkbp:influenced_by
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gptkb:George_Orwell
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gptkbp:inspired_by
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Nineteen Eighty-Four novel
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gptkbp:location
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gptkb:Ministry_of_Truth
gptkb:The_Chestnut_Tree_Café
gptkb:Airstrip_One
gptkb:Victory_Square
Winston's apartment
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gptkbp:main_character
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gptkb:Winston_Smith
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gptkbp:narrative_style
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Resistance movements
Love and betrayal
Identity crisis
Reality manipulation
Psychological tension
Surveillance and control
Rebellion against the Party
Survival in a totalitarian regime
The concept of doublethink
The role of the Thought Police
The significance of Big Brother
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gptkbp:narrative_theme
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Totalitarianism
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gptkbp:number_of_teams
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gptkb:musical
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gptkbp:platform
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gptkb:ZX_Spectrum
gptkb:automobile
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gptkbp:published_by
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gptkb:Activision
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gptkbp:release_date
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gptkb:1984
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gptkbp:release_year
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gptkb:1984
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gptkbp:setting
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Dystopian future
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gptkbp:soundtrack
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gptkb:mythological_figure
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gptkbp:target_audience
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Fans of dystopian fiction
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gptkbp:bfsParent
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gptkb:Nineteen_Eighty-Four
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gptkbp:bfsLayer
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4
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