gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:Neon_Genesis_Evangelion:_The_Shinji_Ikari_Raising_Project_-The_Game
|
gptkbp:art_style
|
gptkb:anime
|
gptkbp:based_on
|
gptkb:Neon_Genesis_Evangelion
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gptkbp:composer
|
gptkb:Shinji_Higuchi
|
gptkbp:contains
|
gptkb:musical
gptkb:spacecraft
gptkb:Actor
gptkb:High_School
gptkb:video_game
gptkb:book
decision making
time management
resource management
character choices
moral dilemmas
social interactions
emotional impact
character arcs
action sequences
emotional themes
relationship building
visual novel elements
character customization
romantic elements
strategic elements
multiple endings
anime-style graphics
narrative choices
text-based gameplay
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gptkbp:developed_by
|
gptkb:Gainax
|
gptkbp:features_character
|
gptkb:Asuka_Langley_Soryu
gptkb:Shinji_Ikari
gptkb:Rei_Ayanami
|
gptkbp:game_engine
|
Proprietary engine
|
gptkbp:game_length
|
10-20 hours
|
gptkbp:game_mechanics
|
dating simulation
life simulation
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
gptkb:graphic_novel
|
gptkbp:influenced_by
|
gptkb:Author
gptkb:mythological_figure
psychological themes
mecha genre
|
gptkbp:language
|
gptkb:Japanese
English
|
gptkbp:narrative_style
|
interactive storytelling
|
gptkbp:part_of
|
gptkb:Neon_Genesis_Evangelion_franchise
|
gptkbp:platform
|
gptkb:Play_Station_2
|
gptkbp:published_by
|
gptkb:Kadokawa_Games
|
gptkbp:rating
|
gptkb:PEGI_12
ESRBT
CEROB
|
gptkbp:release_date
|
gptkb:2004
|
gptkbp:released
|
gptkb:Play_Station_2
|
gptkbp:sequel
|
gptkb:Neon_Genesis_Evangelion:_The_Shinji_Ikari_Raising_Project
|
gptkbp:target_audience
|
teenagers
|