gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
|
gptkbp:applies_to
|
gptkb:video_games
|
gptkbp:challenges
|
Older Hardware
|
gptkbp:collaborated_with
|
Research Projects
|
gptkbp:developed_by
|
gptkb:NVIDIA_Corporation
|
gptkbp:enables
|
Realistic Shadows
|
gptkbp:enhances
|
Visual Fidelity
|
gptkbp:exhibited_at
|
Gaming Expos
Gaming Conferences
|
https://www.w3.org/2000/01/rdf-schema#label
|
NVIDIA VXGI
|
gptkbp:improves
|
Rendering Performance
|
gptkbp:introduced_in
|
gptkb:2013
|
gptkbp:is_adopted_by
|
gptkb:AAA_Game_Studios
Indie Games
|
gptkbp:is_analyzed_in
|
Industry Analysts
Graphics Research Conferences
|
gptkbp:is_available_in
|
NVIDIA SDK
|
gptkbp:is_based_on
|
Voxel Cone Tracing
|
gptkbp:is_compared_to
|
Screen Space Global Illumination
Traditional Lighting Methods
|
gptkbp:is_compatible_with
|
gptkb:Direct_X_11
VR Headsets
|
gptkbp:is_considered
|
Future Game Titles
|
gptkbp:is_considered_as
|
Advanced Rendering Technique
|
gptkbp:is_described_as
|
Developer Guides
|
gptkbp:is_discussed_in
|
Online Forums
|
gptkbp:is_documented_in
|
Technical Papers
NVIDIA Developers
|
gptkbp:is_enhanced_by
|
gptkb:DLSS_Technology
|
gptkbp:is_evaluated_by
|
Graphics Benchmarks
Graphics Researchers
Other Lighting Techniques
|
gptkbp:is_explored_in
|
Graphics Programmers
Technical Workshops
Game Development Courses
|
gptkbp:is_featured_in
|
gptkb:Game_Trailers
|
gptkbp:is_implemented_in
|
Game Engines like Unreal Engine
|
gptkbp:is_influenced_by
|
Real-time Rendering Techniques
|
gptkbp:is_integrated_with
|
Post-Processing Effects
Other NVIDIA Technologies
|
gptkbp:is_optimized_for
|
PC Gaming
|
gptkbp:is_part_of
|
gptkb:NVIDIA_Game_Works
NVIDIA RTX Technology
|
gptkbp:is_promoted_by
|
NVIDIA Marketing
|
gptkbp:is_promoted_through
|
NVIDIA Webinars
|
gptkbp:is_recognized_by
|
gptkb:game_developers
|
gptkbp:is_related_to
|
Ray Tracing
|
gptkbp:is_supported_by
|
Game Engines
NVIDIA Drivers
Game Development Kits
|
gptkbp:is_tested_for
|
Game Demos
Game Engines like Unity
Game Prototypes
High-End PCs
|
gptkbp:is_used_for
|
Architectural Visualization
|
gptkbp:is_used_in
|
gptkb:interactive_media
gptkb:simulation
Game Development
|
gptkbp:is_utilized_by
|
Game Artists
|
gptkbp:is_utilized_for
|
gptkb:Film_Director
|
gptkbp:is_utilized_in
|
Virtual Reality Applications
|
gptkbp:provides
|
High-Quality Lighting Effects
|
gptkbp:requires
|
gptkb:NVIDIA_GPU
|
gptkbp:supports
|
Dynamic Lighting
|
gptkbp:used_for
|
Real-time Global Illumination
|
gptkbp:utilizes
|
Voxel Data Structures
|
gptkbp:was_a_demonstration_of
|
gptkb:NVIDIA_Demos
|
gptkbp:bfsParent
|
gptkb:NVIDIA_GTX_970
|
gptkbp:bfsLayer
|
6
|