Statements (78)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:allows |
team collaboration
content creation real-time collaboration real-time editing custom scripting character rigging camera animation scene sharing |
gptkbp:developed_by |
gptkb:NVIDIA
|
gptkbp:enables |
gptkb:storytelling
creative expression real-time rendering game design visual storytelling interactive storytelling character animation narrative design environment design |
gptkbp:facilitates |
game cinematics
|
gptkbp:features |
user-friendly interface
animation tools animation blending AI-driven animation camera controls asset versioning scene visualization tools timeline editor voiceover capabilities |
https://www.w3.org/2000/01/rdf-schema#label |
NVIDIA Omniverse Machinima
|
gptkbp:includes |
project templates
physics simulation character customization options user community support animation presets rendering options |
gptkbp:integrates_with |
gptkb:NVIDIA_Omniverse
third-party tools NVIDIA AI technologies |
gptkbp:is_compatible_with |
gptkb:NVIDIA_RTX_GPUs
|
gptkbp:offers |
collaborative workflows
performance optimization tools animation tools asset management tools visual effects tools scene composition tools |
gptkbp:platform |
gptkb:Windows
|
gptkbp:provides |
project management tools
export options tutorial resources feedback tools lighting tools asset library scene management tools scene export options virtual production tools |
gptkbp:release_date |
gptkb:2021
|
gptkbp:supports |
gptkb:collaboration
cross-platform development interactive environments real-time feedback multi-user editing motion capture multi-platform access VR content creation game testing high-quality graphics cloud collaboration game prototyping game mechanics design audio integration asset import/export |
gptkbp:target_audience |
gptkb:game_developers
|
gptkbp:uses |
real-time ray tracing
|
gptkbp:utilizes |
3 D assets
|
gptkbp:bfsParent |
gptkb:NVIDIA_Corporation
gptkb:NVIDIA |
gptkbp:bfsLayer |
4
|