gptkbp:cultural_impact
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featured in movies and TV shows
used in educational settings
has been parodied in various media
has been adapted into video games
influenced many other games
has been referenced in literature
has a digital version
has a significant online presence
has been used in team-building exercises
has a dedicated World Championship
has a legacy of house rules
has been featured in board game cafes
has been involved in legal disputes over copyright
has been played in tournaments
has been used in psychological studies
has inspired merchandise and collectibles
has themed editions for various cities
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