Monolith Soft's proprietary engine
GPTKB entity
Statements (55)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:allows |
seamless transitions between areas
|
gptkbp:developedBy |
gptkb:Monolith_Soft
|
gptkbp:features |
debugging tools
character customization custom shaders open world design cutscene integration level_of_detail_(LOD)_management AI-driven_NPC_behavior |
gptkbp:firstHeld |
Xenosaga Episode I: Der Wille zur Macht
|
https://www.w3.org/2000/01/rdf-schema#label |
Monolith Soft's proprietary engine
|
gptkbp:includes |
animation system
physics engine |
gptkbp:isSuitableFor |
gptkb:Xenoblade_Chronicles_2
gptkb:Xenoblade_Chronicles_3 |
gptkbp:knownFor |
high-quality graphics
complex_AI_systems |
gptkbp:performance |
gptkb:Nintendo_Switch
gptkb:Xbox_consoles gptkb:PlayStation_consoles |
gptkbp:supports |
content updates
cross-platform development networking capabilities performance profiling user-generated content modular architecture real-time rendering multiplayer features cloud saves environmental effects day-night cycle high-resolution textures dynamic lighting game analytics AI pathfinding dynamic weather systems achievements and trophies large-scale environments realistic water simulation audio middleware scripted events localization features VR_integration |
gptkbp:usedIn |
gptkb:Xenosaga_Episode_III:_Also_sprach_Zarathustra
gptkb:Baten_Kaitos_Origins gptkb:Torna_–_The_Golden_Country gptkb:Xenoblade_Chronicles_2 gptkb:Xenoblade_Chronicles_3 gptkb:Baten_Kaitos:_Eternal_Wings_and_the_Lost_Ocean gptkb:Xenoblade_Chronicles:_Definitive_Edition gptkb:Xenoblade_Chronicles_3:_Future_Redeemed Xenoblade Chronicles Xenosaga Episode II: Jenseits von Gut und Böse |
gptkbp:utilizes |
motion capture technology
|