Monolith Soft's proprietary engine

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instanceOf game engine
gptkbp:allows seamless transitions between areas
gptkbp:developedBy gptkb:Monolith_Soft
gptkbp:features debugging tools
character customization
custom shaders
open world design
cutscene integration
level_of_detail_(LOD)_management
AI-driven_NPC_behavior
gptkbp:firstHeld Xenosaga Episode I: Der Wille zur Macht
https://www.w3.org/2000/01/rdf-schema#label Monolith Soft's proprietary engine
gptkbp:includes animation system
physics engine
gptkbp:isSuitableFor gptkb:Xenoblade_Chronicles_2
gptkb:Xenoblade_Chronicles_3
gptkbp:knownFor high-quality graphics
complex_AI_systems
gptkbp:performance gptkb:Nintendo_Switch
gptkb:Xbox_consoles
gptkb:PlayStation_consoles
gptkbp:supports content updates
cross-platform development
networking capabilities
performance profiling
user-generated content
modular architecture
real-time rendering
multiplayer features
cloud saves
environmental effects
day-night cycle
high-resolution textures
dynamic lighting
game analytics
AI pathfinding
dynamic weather systems
achievements and trophies
large-scale environments
realistic water simulation
audio middleware
scripted events
localization features
VR_integration
gptkbp:usedIn gptkb:Xenosaga_Episode_III:_Also_sprach_Zarathustra
gptkb:Baten_Kaitos_Origins
gptkb:Torna_–_The_Golden_Country
gptkb:Xenoblade_Chronicles_2
gptkb:Xenoblade_Chronicles_3
gptkb:Baten_Kaitos:_Eternal_Wings_and_the_Lost_Ocean
gptkb:Xenoblade_Chronicles:_Definitive_Edition
gptkb:Xenoblade_Chronicles_3:_Future_Redeemed
Xenoblade Chronicles
Xenosaga Episode II: Jenseits von Gut und Böse
gptkbp:utilizes motion capture technology