Missile Command: The Ultimate Legacy Edition
GPTKB entity
Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
Retro-inspired
|
gptkbp:developer |
gptkb:Atari
|
gptkbp:features |
gptkb:Achievements
Leaderboards Classic gameplay New levels Updated graphics |
gptkbp:game_mechanics |
gptkb:user_interface
gptkb:visual_effects gptkb:Feedback Strategic planning Player engagement Resource management Customizable settings Bug fixes Power-ups Sound effects Visual storytelling Increasing difficulty Community features Replayability Game updates Social sharing options Game modes Performance improvements Game balance Narrative elements Game progression Achievements system Tutorial mode Challenge mode Endless mode Difficulty settings Unlockable content Score multipliers Intercept missiles High score tracking Enemy waves Time-based scoring Multiplayer options Defend cities Multiple enemy types |
gptkbp:genre |
gptkb:action
|
gptkbp:influenced_by |
Missile Command (1980)
|
gptkbp:mode |
Single-player
|
gptkbp:platform |
gptkb:Play_Station_4
|
gptkbp:publisher |
gptkb:Atari
|
gptkbp:release_date |
gptkb:2016
|
gptkbp:series |
gptkb:Missile_Command
|
gptkbp:soundtrack |
Original music
|
gptkbp:successor |
gptkb:Missile_Command:_Recharged
|
gptkbp:bfsParent |
gptkb:Missile_Command
|
gptkbp:bfsLayer |
5
|