Missile Command: The Classic Version

GPTKB entity

Statements (54)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style minimalistic
2 D vector graphics
gptkbp:available_on various platforms
gptkbp:challenges increasing missile speed
gptkbp:community active fanbase
gptkbp:controls trackball or joystick
gptkbp:cultural_impact reference in popular culture
gptkbp:customization_options gptkb:none
gptkbp:developer gptkb:Atari
gptkbp:difficulty increases over time
gptkbp:economy gptkb:none
gptkbp:enemy missiles
gptkbp:event_frequency gptkb:electricity
gptkbp:events missile attacks
gptkbp:feedback score display
gptkbp:game_engine gptkb:custom_engine
gptkbp:game_length infinite until failure
gptkbp:game_mechanics shooting projectiles
gptkbp:game_modes single-player
gptkbp:gameplay defending cities from missiles
gptkbp:genre fixed shooter
gptkbp:has_achievements gptkb:none
gptkbp:has_lore gptkb:none
gptkbp:has_reception positive reviews
gptkbp:in-game_currency gptkb:none
gptkbp:in-game_difficulty_scaling dynamic
gptkbp:influenced_by gptkb:Cold_War
gptkbp:influenced_games gptkb:Defender
gptkbp:inspired_by nuclear war fears
gptkbp:legacy influential in the shooter genre
gptkbp:mission protect cities
gptkbp:multiplayer no
gptkbp:narrative gptkb:none
gptkbp:notable_feature destruction of cities
gptkbp:number_of_players gptkb:1
score tracking
gptkbp:platform gptkb:Arcade
gptkbp:players gptkb:military_defense
gptkbp:power_ups gptkb:none
gptkbp:prize_pool high scores
gptkbp:release_date 1980-05-01
gptkbp:release_year gptkb:1980
gptkbp:remake gptkb:Missile_Command:_Recharged
gptkbp:score points for each missile intercepted
gptkbp:sequel gptkb:Missile_Command_3_D
gptkbp:setting futuristic city
gptkbp:social_features gptkb:none
gptkbp:soundtrack synthesized music
gptkbp:successor gptkb:Missile_Command:_Recharged
gptkbp:target_audience arcade gamers
gptkbp:user_interface screen-based controls
gptkbp:bfsParent gptkb:Missile_Command
gptkbp:bfsLayer 5