Missile Command: The Arcade Game

GPTKB entity

Statements (48)
Predicate Object
gptkbp:instance_of gptkb:Arcade
gptkbp:art_style pixel art
gptkbp:available_on emulators
compilations
gptkbp:controls trackball
gptkbp:cultural_impact influenced other games
gptkbp:design gptkb:Dave_Theurer
gptkbp:developer gptkb:Atari
gptkbp:difficulty increases over time
gptkbp:enemy_types satellites
missiles
bombers
gptkbp:fan_base active online community
gptkbp:feedback explosions
gptkbp:final_match_date all cities destroyed
gptkbp:game_awards hall of fame inductee
gptkbp:game_features multiple levels
gptkbp:game_mechanics defending cities
gptkbp:game_view top-down
gptkbp:genre fixed shooter
gptkbp:has_reception positive
gptkbp:human_interaction launch counter-missiles
gptkbp:influenced_artists shooter games
gptkbp:influenced_by gptkb:Cold_War
gptkb:science_fiction
gptkb:military_strategy
video game industry
arcade culture
gptkbp:inspired_merchandise gptkb:clothing
gptkb:toys
board games
gptkbp:legacy classic arcade game
gptkbp:number_of_players 1-2
gptkbp:objective protect cities from missiles
gptkbp:platform gptkb:Arcade
gptkbp:publisher gptkb:Atari,_Inc.
gptkbp:release_platform gptkb:Arcade
gptkbp:release_year gptkb:1980
gptkbp:remake gptkb:Missile_Command_(2007)
gptkbp:score score-based
gptkbp:score_mechanics points for each missile intercepted
gptkbp:sequel gptkb:Missile_Command:_Recharged
gptkbp:setting futuristic city
gptkbp:soundtrack synthesized music
gptkbp:successor gptkb:Missile_Command_3_D
gptkbp:tournament competitive play
gptkbp:bfsParent gptkb:Missile_Command
gptkbp:bfsLayer 5