gptkbp:instance_of
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gptkb:Arcade
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gptkbp:art_style
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pixel art
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gptkbp:available_on
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emulators
compilations
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gptkbp:controls
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trackball
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gptkbp:cultural_impact
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influenced other games
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gptkbp:design
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gptkb:Dave_Theurer
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gptkbp:developer
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gptkb:Atari
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gptkbp:difficulty
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increases over time
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gptkbp:enemy_types
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satellites
missiles
bombers
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gptkbp:fan_base
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active online community
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gptkbp:feedback
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explosions
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gptkbp:final_match_date
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all cities destroyed
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gptkbp:game_awards
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hall of fame inductee
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gptkbp:game_features
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multiple levels
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gptkbp:game_mechanics
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defending cities
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gptkbp:game_view
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top-down
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gptkbp:genre
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fixed shooter
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gptkbp:has_reception
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positive
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gptkbp:human_interaction
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launch counter-missiles
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gptkbp:influenced_artists
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shooter games
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gptkbp:influenced_by
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gptkb:Cold_War
gptkb:science_fiction
gptkb:military_strategy
video game industry
arcade culture
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gptkbp:inspired_merchandise
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gptkb:clothing
gptkb:toys
board games
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gptkbp:legacy
|
classic arcade game
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gptkbp:number_of_players
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1-2
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gptkbp:objective
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protect cities from missiles
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gptkbp:platform
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gptkb:Arcade
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gptkbp:publisher
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gptkb:Atari,_Inc.
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gptkbp:release_platform
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gptkb:Arcade
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gptkbp:release_year
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gptkb:1980
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gptkbp:remake
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gptkb:Missile_Command_(2007)
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gptkbp:score
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score-based
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gptkbp:score_mechanics
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points for each missile intercepted
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gptkbp:sequel
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gptkb:Missile_Command:_Recharged
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gptkbp:setting
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futuristic city
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gptkbp:soundtrack
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synthesized music
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gptkbp:successor
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gptkb:Missile_Command_3_D
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gptkbp:tournament
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competitive play
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gptkbp:bfsParent
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gptkb:Missile_Command
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gptkbp:bfsLayer
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5
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