gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Metroid_Prime:_Hunters
|
gptkbp:art_style
|
3 D graphics
|
gptkbp:awards
|
Best Game of the Year 2007
|
gptkbp:character
|
gptkb:Dark_Samus
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:video_game
|
gptkbp:engine
|
gptkb:Gamebryo
|
gptkbp:game_engine
|
Proprietary engine
|
gptkbp:game_mechanics
|
gptkb:hospital
gptkb:spacecraft
gptkb:Ability
gptkb:power-ups
gptkb:operating_system
upgrades
boss battles
combat
platforming
puzzle-solving
stealth
visual storytelling
environmental hazards
player feedback
combat mechanics
game balance
checkpoints
environmental storytelling
environmental interaction
difficulty levels
level design
scanning
story progression
player choice
reward system
combat strategy
cutscenes
item collection
enemy variety
exploration rewards
enemy AI
enemy encounters
map exploration
progression system
skill-based gameplay
visors
audio design
narrative integration
save points
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
action-adventure
|
gptkbp:main_character
|
gptkb:Samus_Aran
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_theme
|
gptkb:spacecraft
|
gptkbp:number_of_teams
|
first-person
|
gptkbp:platform
|
gptkb:Wii
|
gptkbp:predecessor
|
gptkb:Metroid_Prime_2:_Echoes
|
gptkbp:publisher
|
gptkb:video_game
|
gptkbp:release_date
|
October 2007
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:series
|
gptkb:metro_system
|
gptkbp:setting
|
gptkb:Talon_IV
|
gptkbp:soundtrack
|
gptkb:Kenji_Yamamoto
|
gptkbp:successor
|
gptkb:Metroid_Prime:_Federation_Force
|