gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:Metal_Slug_3
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gptkbp:art_style
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cartoonish
|
gptkbp:character
|
gptkb:Eri_Kasamoto
gptkb:Fio_Germi
gptkb:Marco_Rossi
Tarma Roving
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gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
|
gptkb:SNK_Playmore
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gptkbp:enemy
|
Morden's Army
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gptkbp:features
|
gptkb:power-ups
gptkb:automobile
boss battles
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gptkbp:game_engine
|
Proprietary engine
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gptkbp:game_length
|
approximately 6 hours
|
gptkbp:game_mechanics
|
gptkb:healthcare_organization
gptkb:spacecraft
gptkb:special_abilities
gptkb:museum
audio effects
environmental hazards
game balance
difficulty levels
game pacing
level design
time limit
unlockable content
platforming elements
boss fights
reward system
weapon upgrades
score system
enemy variety
vehicle mechanics
enemy AI
strategy elements
multiplayer challenges
enemy encounters
player progression
checkpoint system
power-up system
teamwork elements
run and gun gameplay
|
gptkbp:gameplay
|
3 D graphics
|
gptkbp:genre
|
run and gun
|
gptkbp:graphics
|
3 D models
|
https://www.w3.org/2000/01/rdf-schema#label
|
Metal Slug 3 D
|
gptkbp:influences
|
gptkb:video_game
action games
shoot 'em up games
|
gptkbp:inspired_by
|
gptkb:Metal_Slug_series
|
gptkbp:mode
|
single-player
multiplayer
|
gptkbp:multiplayer
|
competitive play
cooperative play
|
gptkbp:narrative_style
|
gptkb:military_conflict
|
gptkbp:platform
|
gptkb:Play_Station_2
|
gptkbp:publisher
|
gptkb:SNK_Playmore
|
gptkbp:release_date
|
gptkb:2004
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Metal_Slug_4
gptkb:Metal_Slug_5
|
gptkbp:series
|
gptkb:Metal_Slug
|
gptkbp:setting
|
fictional war-torn countries
|
gptkbp:soundtrack
|
original music
|
gptkbp:successor
|
gptkb:Metal_Slug_XX
|