Statements (58)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:animationStudio |
keyframe animation
|
gptkbp:communitySupport |
modding community
|
gptkbp:developedBy |
gptkb:Monolith_Productions
|
gptkbp:developer |
gptkb:Lithtech_Editor
|
gptkbp:drawings |
OpenGL
|
gptkbp:engine |
debugging tools
performance profiling resource management modular architecture visual effects post-processing effects character customization sound mixing destructible environments environmental effects dynamic weather texture streaming particle effects realistic physics multiplayer support input device support AI pathfinding animation blending scene management shader support camera control user-generated content support animation retargeting lighting models voice acting support cutscene support AI decision making gameplay scripting sound occlusion level_of_detail_(LOD) |
gptkbp:features |
multi-threading support
dynamic lighting real-time shadows advanced_AI |
gptkbp:gameMechanics |
Havok Physics
|
gptkbp:genre |
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
Lithtech Nehalem Engine
|
gptkbp:language |
gptkb:C++
gptkb:Lua |
gptkbp:network |
peer-to-peer
|
gptkbp:notableGames |
Condemned 2: Bloodshot
F.E.A.R. 3 No One Lives Forever 2: A Spy in H.A.R.M.'s Way |
gptkbp:platforms |
PC
|
gptkbp:predecessor |
gptkb:Lithtech_4.0_Engine
|
gptkbp:releasedIn |
2008
|
gptkbp:soundtrack |
OpenAL
|
gptkbp:successor |
gptkb:Lithtech_Jupiter_Engine
|
gptkbp:supports |
Windows
DirectX 9 |
gptkbp:usedIn |
F.E.A.R. 2: Project Origin
|
gptkbp:userInterface |
customizable HUD
|