Level 3 Sentry Turret

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:Sentry
gptkbp:affects Firing sound
gptkbp:built Engineer class
gptkbp:built_in Spawn room
gptkbp:can_be_disguised_by gptkb:Espionage
gptkbp:can_be_used_in Capture the Flag mode
gptkbp:community_health 1500 health
gptkbp:cooling_system gptkb:None
gptkbp:damage 120 damage per shot
Bullet damage
gptkbp:defeated Explosives
gptkbp:has_appearance Metal structure with a gun
gptkbp:has_deployment_time 5 seconds
gptkbp:has_firing_angle 360 degrees
gptkbp:has_gameplay_element gptkb:Team_Fortress_2
gptkbp:has_targeting_system Automatic targeting
gptkbp:has_upgrade_cost 100 metal for upgrade
gptkbp:has_visual_indicator Light on top
https://www.w3.org/2000/01/rdf-schema#label Level 3 Sentry Turret
gptkbp:is_a_resource_for 50 energy
200 metal
gptkbp:is_accessible_by Flat surfaces
gptkbp:is_considered Defensive building
High damage turret
Key defensive structure
gptkbp:is_countered_by gptkb:Espionage
gptkb:Demoman
gptkbp:is_effective_against Open areas
Air units
Ground units
Narrow corridors
gptkbp:is_notable_for High damage output
gptkbp:is_part_of Defensive Strategy
Team Fortress 2 meta
Engineer loadout
gptkbp:is_recommended_by Defensive players
gptkbp:is_stationary gptkb:True
gptkbp:is_targeted_at Enemies
gptkbp:is_used_for gptkb:Defense
gptkbp:is_used_in gptkb:Team_Fortress_2
gptkbp:is_visible_from Enemies
gptkbp:is_vulnerable_to Sappers
Direct hits
gptkbp:level gptkb:3
gptkbp:operated_by gptkb:engineers
gptkbp:range gptkb:100_meters
gptkbp:rate_of_fire 0.5 shots per second
gptkbp:replaced_by gptkb:engineers
gptkb:river
gptkbp:strategic_goals Area denial
gptkbp:targets Enemies
gptkbp:team Red or Blu team
gptkbp:upgrades gptkb:Level_2_Sentry_Turret
Level 4 Sentry Turret
gptkbp:bfsParent gptkb:Sentry
gptkbp:bfsLayer 4