gptkbp:instance_of
|
gptkb:starship
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:starship
|
gptkbp:affects
|
Firing sound
|
gptkbp:constructed_in
|
Engineer class
Spawn room
|
gptkbp:cooling_system
|
gptkb:None
|
gptkbp:damage
|
120 damage per shot
Bullet damage
|
gptkbp:defeated
|
Explosives
|
gptkbp:depicted_in
|
Enemies
|
gptkbp:deployment
|
5 seconds
|
gptkbp:has_appearance
|
Metal structure with a gun
|
gptkbp:has_gameplay_element
|
gptkb:Team_Fortress_2
|
gptkbp:healthcare
|
1500 health
|
https://www.w3.org/2000/01/rdf-schema#label
|
Level 3 Sentry Turret
|
gptkbp:indication
|
Light on top
|
gptkbp:is_a_resource_for
|
50 energy
200 metal
|
gptkbp:is_accessible_by
|
Flat surfaces
|
gptkbp:is_aimed_at
|
Enemies
|
gptkbp:is_considered
|
Defensive building
High damage turret
Key defensive structure
|
gptkbp:is_countered_by
|
gptkb:Detective
gptkb:Demoman
|
gptkbp:is_effective_against
|
Open areas
Air units
Ground units
Narrow corridors
|
gptkbp:is_part_of
|
Defensive Strategy
Team Fortress 2 meta
Engineer loadout
|
gptkbp:is_used_for
|
gptkb:national_football_team
|
gptkbp:is_used_in
|
gptkb:Team_Fortress_2
Capture the Flag mode
|
gptkbp:is_vulnerable_to
|
Sappers
Direct hits
|
gptkbp:level
|
gptkb:3
|
gptkbp:movement
|
gptkb:theorem
|
gptkbp:notable_for
|
High damage output
|
gptkbp:operated_by
|
gptkb:architect
|
gptkbp:portrayed_by
|
gptkb:Detective
|
gptkbp:range
|
gptkb:100_meters
|
gptkbp:rate_of_fire
|
0.5 shots per second
|
gptkbp:replaced_by
|
gptkb:architect
gptkb:dinosaur
|
gptkbp:shoots
|
360 degrees
|
gptkbp:strategic_importance
|
Area denial
|
gptkbp:suitable_for
|
Defensive players
|
gptkbp:targets
|
Enemies
Automatic targeting
|
gptkbp:team
|
Red or Blu team
|
gptkbp:upgrades
|
gptkb:Level_2_Sentry_Turret
100 metal for upgrade
Level 4 Sentry Turret
|