Level 3 Sentry Turret

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:starship
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:starship
gptkbp:affects Firing sound
gptkbp:constructed_in Engineer class
Spawn room
gptkbp:cooling_system gptkb:None
gptkbp:damage 120 damage per shot
Bullet damage
gptkbp:defeated Explosives
gptkbp:depicted_in Enemies
gptkbp:deployment 5 seconds
gptkbp:has_appearance Metal structure with a gun
gptkbp:has_gameplay_element gptkb:Team_Fortress_2
gptkbp:healthcare 1500 health
https://www.w3.org/2000/01/rdf-schema#label Level 3 Sentry Turret
gptkbp:indication Light on top
gptkbp:is_a_resource_for 50 energy
200 metal
gptkbp:is_accessible_by Flat surfaces
gptkbp:is_aimed_at Enemies
gptkbp:is_considered Defensive building
High damage turret
Key defensive structure
gptkbp:is_countered_by gptkb:Detective
gptkb:Demoman
gptkbp:is_effective_against Open areas
Air units
Ground units
Narrow corridors
gptkbp:is_part_of Defensive Strategy
Team Fortress 2 meta
Engineer loadout
gptkbp:is_used_for gptkb:national_football_team
gptkbp:is_used_in gptkb:Team_Fortress_2
Capture the Flag mode
gptkbp:is_vulnerable_to Sappers
Direct hits
gptkbp:level gptkb:3
gptkbp:movement gptkb:theorem
gptkbp:notable_for High damage output
gptkbp:operated_by gptkb:architect
gptkbp:portrayed_by gptkb:Detective
gptkbp:range gptkb:100_meters
gptkbp:rate_of_fire 0.5 shots per second
gptkbp:replaced_by gptkb:architect
gptkb:dinosaur
gptkbp:shoots 360 degrees
gptkbp:strategic_importance Area denial
gptkbp:suitable_for Defensive players
gptkbp:targets Enemies
Automatic targeting
gptkbp:team Red or Blu team
gptkbp:upgrades gptkb:Level_2_Sentry_Turret
100 metal for upgrade
Level 4 Sentry Turret