gptkbp:instance_of
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gptkb:starship
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gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:starship
|
gptkbp:affects
|
Firing Sound
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gptkbp:appearance
|
Turret Model
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gptkbp:armament
|
Bullets
|
gptkbp:class
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gptkb:Engineer_Class
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gptkbp:cooling_system
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gptkb:None
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gptkbp:damage
|
gptkb:television_series
|
gptkbp:defeated
|
Explosives
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gptkbp:depicted_in
|
All Players
|
gptkbp:deployment
|
200 Metal
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gptkbp:game_mechanics
|
Sentry Mechanics
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gptkbp:has_gameplay_element
|
Team Fortress 2 Strategy
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gptkbp:has_lore
|
Engineer Lore
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gptkbp:healthcare
|
150
|
https://www.w3.org/2000/01/rdf-schema#label
|
Level 2 Sentry Turret
|
gptkbp:is_a_resource_for
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gptkb:Metal
|
gptkbp:is_accessible_by
|
Flat Surfaces
|
gptkbp:is_affected_by
|
Damage Over Time
|
gptkbp:is_aimed_at
|
Enemies
|
gptkbp:is_available_in
|
Standard Loadout
|
gptkbp:is_considered
|
Defensive Tool
|
gptkbp:is_countered_by
|
Counter-Sentry
|
gptkbp:is_effective_against
|
Defensive Strategies
Rushing Enemies
Light Classes
|
gptkbp:is_found_in
|
Various Maps
|
gptkbp:is_known_for
|
High Damage Output
|
gptkbp:is_part_of
|
Defensive Structures
Team Fortress 2 Meta
|
gptkbp:is_subject_to
|
Game Balance Changes
|
gptkbp:is_used_for
|
Area Denial
|
gptkbp:is_used_in
|
gptkb:Team_Fortress_2
Team Play
|
gptkbp:is_vulnerable_to
|
Spy's Cloak
Heavy Classes
|
gptkbp:mode
|
gptkb:Automatic
gptkb:Capture_the_Flag
|
gptkbp:movement
|
gptkb:theorem
|
gptkbp:number_of_teams
|
Map Control
Defensive Playstyle
Strategic Placement
|
gptkbp:operated_by
|
gptkb:architect
|
gptkbp:portrayed_by
|
gptkb:Detective
|
gptkbp:range
|
30 meters
|
gptkbp:rate_of_fire
|
gptkb:5
|
gptkbp:relationship
|
Other Classes
|
gptkbp:replaced_by
|
gptkb:architect
|
gptkbp:tactics
|
Defensive Strategy
|
gptkbp:targets
|
Enemies
Automatic Targeting
|
gptkbp:team
|
Balanced Team
Red or Blu Team
|
gptkbp:upgrades
|
gptkb:architect
gptkb:Level_3_Sentry_Turret
100 Metal
Level 1 Sentry Turret
|