Kramnik-Deep Fritz 2006

GPTKB entity

Statements (43)
Predicate Object
gptkbp:instance_of gptkb:chess_match
gptkbp:bfsLayer 6
gptkbp:bfsParent gptkb:American_Chess
gptkbp:chess_opening gptkb:Author
gptkb:chess_match
positional play
1.e4
extensive opening preparation
self-learning algorithms
gptkbp:date October 2006
gptkbp:developer gptkb:Chess_Base
gptkbp:final_score gptkb:loss
win
draw
gptkbp:game_length 2 weeks
gptkbp:has_weakness advanced chess engine
https://www.w3.org/2000/01/rdf-schema#label Kramnik-Deep Fritz 2006
gptkbp:is_a_venue_for gptkb:Kunstmuseum_Bonn
gptkbp:location gptkb:Bonn,_Germany
gptkbp:match_type six games
4 games, classical time control
utilized game databases.
gptkbp:nationality gptkb:Native_American_tribe
gptkbp:notable_games 2 wins, 2 losses
gptkbp:notable_match analyzed previous games
demonstrated AI capabilities.
historic human vs. machine encounter.
influenced future human-computer matches.
set benchmarks for AI in chess.
gptkbp:number_of_games gptkb:4
gptkbp:number_of_matches Deep Fritz won 4-2
extensive post-match analysis.
gptkbp:number_of_teams gptkb:Vladimir_Kramnik
gptkb:Deep_Fritz
gptkbp:rating 2700
2772
gptkbp:referee analyzed by AI researchers.
analyzed by chess experts.
gptkbp:result Kramnik lost
gptkbp:significance first match between a World Champion and a computer at classical time controls.
gptkbp:tactics tactical calculations
gptkbp:type human-computer match
gptkbp:year gptkb:2006