Ken's Shoryuken

GPTKB entity

Statements (68)
Predicate Object
gptkbp:instance_of gptkb:watch
gptkbp:adapted_into various media
gptkbp:affects knockback
gptkbp:appears_in gptkb:Street_Fighter_series
gptkbp:character gptkb:Ken_Masters
gptkbp:convicted_of precision
gptkbp:damage high
gptkbp:first_appearance gptkb:Street_Fighter_II
gptkbp:has_property invincibility frames
gptkbp:has_variants gptkb:EX_Shoryuken
https://www.w3.org/2000/01/rdf-schema#label Ken's Shoryuken
gptkbp:input_output quarter-circle forward + punch
gptkbp:is_a dragon punch
gptkbp:is_analyzed_in gameplay videos
gptkbp:is_associated_with combos
gptkbp:is_cited_in game reviews
game mechanics discussions
gptkbp:is_considered a signature move
a finishing move
a game-changer move
a staple move
a must-learn move
a defining move of the genre
gptkbp:is_countered_by throws
projectiles
anti-air moves
gptkbp:is_discussed_in forums
strategy guides
gptkbp:is_effective_against jumping opponents
gptkbp:is_featured_in gptkb:anime_adaptations
fan art
video game tournaments
tournament highlights
gptkbp:is_influential_in fighting game design
gptkbp:is_known_for its versatility
high risk, high reward
its iconic sound effect
fast execution
gptkbp:is_often_associated_with gptkb:organization
gptkbp:is_often_compared_to other special moves
gptkbp:is_often_depicted_as other characters
gptkbp:is_part_of competitive strategies
Street Fighter lore
fighting game culture
Ken's character arc
Ken's fighting style
Ken's legacy
Ken's move set
Ken's identity
gptkbp:is_popular_in gptkb:sports_event
gptkbp:is_recognized_by gptkb:fandom
a classic move
a powerful tool
iconic move
gptkbp:is_used_by gptkb:Ken_Masters
gptkbp:is_used_for pressure
gptkbp:is_used_in gptkb:sports_event
training modes
speedruns
gptkbp:is_used_to initiate combos
punish mistakes
zone opponents
gptkbp:performed_by air
gptkbp:related_to gptkb:Ryu's_Shoryuken
gptkbp:requires meter for enhanced version
gptkbp:type fighting move
gptkbp:bfsParent gptkb:Power_Rangers_x_Street_Fighter
gptkbp:bfsLayer 4