Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:artwork
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Kazuya_Mishima
|
gptkbp:character |
gptkb:battle
|
gptkbp:economy |
Other character abilities
|
gptkbp:established |
Specific input command
|
gptkbp:exhibited_at |
Tournaments
Pro players |
gptkbp:has_impact_on |
High damage
|
https://www.w3.org/2000/01/rdf-schema#label |
Kazuya's Rage Art
|
gptkbp:is_aimed_at |
Taking damage
|
gptkbp:is_analyzed_in |
Game analysts
Strategy videos |
gptkbp:is_associated_with |
Kazuya's backstory
|
gptkbp:is_available_in |
gptkb:Tekken_7
Arcade mode |
gptkbp:is_compared_to |
Other Rage Arts
|
gptkbp:is_considered |
Fan favorite
Signature move High risk, high reward Game changer A comeback tool A defining feature of Kazuya |
gptkbp:is_countered_by |
Blocking
Rage Arts of other characters |
gptkbp:is_described_as |
Game guides
Devastating attack |
gptkbp:is_discussed_in |
Community forums
Game reviews |
gptkbp:is_effective_against |
Defensive players
|
gptkbp:is_evaluated_by |
Players' reviews
|
gptkbp:is_featured_in |
Promotional material
Game trailers |
gptkbp:is_influenced_by |
Game mechanics
Kazuya's character design |
gptkbp:is_known_for |
Powerful finish
|
gptkbp:is_linked_to |
Kazuya's rivalry with other characters
|
gptkbp:is_part_of |
gptkb:Tekken_series
Tekken lore Competitive meta Kazuya's legacy Fighting game mechanics Kazuya's fighting style Kazuya's move set Tekken gameplay experience |
gptkbp:is_recognized_by |
Players worldwide
Iconic move |
gptkbp:is_recognized_for |
gptkb:museum
|
gptkbp:is_reflected_in |
Player strategies
|
gptkbp:is_related_to |
Rage system
|
gptkbp:is_tested_for |
Beta versions
|
gptkbp:is_used_by |
gptkb:Kazuya_Mishima
|
gptkbp:is_used_in |
Story mode
Competitive play |
gptkbp:is_utilized_in |
Casual play
Finishing matches Combo strategies |
gptkbp:performed_by |
In the air
|
gptkbp:requires |
Rage meter
|
gptkbp:style |
Unique cinematic
|
gptkbp:updates |
Patches
|