Statements (62)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:watch
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Kairi
|
gptkbp:affects |
damage
distinctive sound when executed |
gptkbp:can_be_used_with |
can be comboed from certain attacks
|
gptkbp:championship |
often seen in competitive play
|
gptkbp:character |
gptkb:Kairi
part of Kairi's identity |
gptkbp:character_appearance |
reflects Kairi's fighting style
|
gptkbp:character_arc |
part of Kairi's character arc
|
gptkbp:community |
widely discussed in gaming forums
|
gptkbp:community_events |
often highlighted in community events
|
gptkbp:cultural_impact |
has cultural impact in gaming culture
|
gptkbp:difficulty |
intermediate skill level required
|
gptkbp:economy |
affects game balance in competitive play
|
gptkbp:famous_for |
known for its effectiveness
|
gptkbp:fan_art |
inspired a lot of fan art
|
gptkbp:fan_base |
has a dedicated fanbase
|
gptkbp:feedback |
receives player feedback
|
gptkbp:game_mechanics |
influences game design decisions
affects game mechanics integral to game mechanics |
gptkbp:gameplay |
gptkb:Street_Fighter
enhances gameplay experience |
gptkbp:has_ability |
requires player skill to master
varies by punch button |
gptkbp:has_collection |
can counter certain moves
can counter throws |
gptkbp:has_crossover |
appears in crossover games
|
gptkbp:has_lore |
part of game lore
|
gptkbp:has_variants |
has several variations in execution
|
https://www.w3.org/2000/01/rdf-schema#label |
Kairi's Shoryuken
|
gptkbp:influence |
influenced other fighting games
|
gptkbp:input_output |
quarter-circle forward + punch
|
gptkbp:is_essential_for |
high priority against aerial attacks
|
gptkbp:is_popular_in |
contributes to Kairi's popularity
|
gptkbp:is_used_by |
gptkb:Kairi
|
gptkbp:latest_version |
available in super combo form
multiple versions exist in different games |
gptkbp:learns_move |
part of Kairi's moveset
|
gptkbp:legacy |
part of gaming legacy
|
gptkbp:material |
varies by version
|
gptkbp:merchandise |
featured in various merchandise
|
gptkbp:notable_for |
iconic move in fighting games
|
gptkbp:origin |
inspired by traditional martial arts
has evolved over game iterations |
gptkbp:range |
short to mid-range
|
gptkbp:recognizes |
recognized by gaming community
|
gptkbp:restoration |
has recovery time after use
|
gptkbp:series |
part of the Street Fighter series
|
gptkbp:speed |
requires precise timing to execute
|
gptkbp:strategic_importance |
strategically used in matches
|
gptkbp:style |
rising uppercut
|
gptkbp:style_of_play |
reflects aggressive gameplay style
|
gptkbp:tactics |
used for punishing opponents
|
gptkbp:tutorials |
many tutorials available online
featured in many gameplay tutorials |
gptkbp:type |
fighting move
|
gptkbp:updates |
updated in game patches
|
gptkbp:uses |
popular among players
|
gptkbp:vision |
character performs an uppercut
|