Jumanji: The Game (classic)
GPTKB entity
Statements (47)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:board_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:The_Jumanji_board_game
|
gptkbp:adaptation |
gptkb:video_game
digital versions mobile game adaptations |
gptkbp:age |
8 and up
|
gptkbp:awards |
gptkb:Best_Family_Game
Toy of the Year |
gptkbp:based_on |
gptkb:Jumanji_(film)
|
gptkbp:cultural_impact |
inspired video games
inspired merchandise inspired movies popularized board gaming |
gptkbp:designed_by |
gptkb:Elizabeth_Hargrave
|
gptkbp:game_components |
gptkb:video_game
instructions cards game board player pieces |
gptkbp:game_length |
60 minutes
|
gptkbp:game_mechanics |
roll and move
|
gptkbp:genre |
gptkb:amusement_park
|
gptkbp:goal |
reach the center of the board
|
gptkbp:has_expansion |
Jumanji: The Game (new version)
|
gptkbp:influences |
gptkb:teamwork
gptkb:event creativity critical thinking decision making problem-solving skills family bonding imagination strategic thinking |
gptkbp:movement |
clockwise
|
gptkbp:notable_match |
determined by dice roll
|
gptkbp:number_of_teams |
2-4
|
gptkbp:published_by |
gptkb:Parker_Brothers
|
gptkbp:release_year |
gptkb:1995
|
gptkbp:rules |
drawing cards
encountering hazards rescue players |
gptkbp:tactics |
risk management
resource allocation cooperative play player negotiation |
gptkbp:theme |
jungle adventure
|