Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Jewel_Quest_II
|
gptkbp:art_style |
2 D graphics
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
i Win, Inc.
|
gptkbp:game_engine |
gptkb:custom_engine
|
gptkbp:game_features |
gptkb:Detective
gptkb:power-ups gptkb:video_game time challenges hidden objects |
gptkbp:game_length |
10-15 hours
|
gptkbp:game_mechanics |
gptkb:seasonal_events
gptkb:operating_system gptkb:currency community events customization options resource management special events strategic planning earning points achievements daily challenges cross-platform play social features visual feedback leaderboards hidden treasures story progression unlockable content level progression reward system timed levels combos tutorial system collecting artifacts bonus levels save system event challenges friend challenges power-up upgrades difficulty scaling unlocking new areas leaderboard competitions level objectives gift system creating matches swapping gems board clearing |
gptkbp:game_modes |
Single-player
|
gptkbp:gameplay |
Match-3
|
gptkbp:genre |
gptkb:video_game
|
gptkbp:has_content |
gptkb:expansion_packs
|
gptkbp:influences |
gptkb:Bejeweled
gptkb:Candy_Crush_Saga |
gptkbp:level |
over 200
|
gptkbp:main_character |
Professor Percy
|
gptkbp:platform |
gptkb:operating_system
|
gptkbp:publisher |
i Win, Inc.
|
gptkbp:puzzles |
gems
|
gptkbp:rating |
4.5/5
|
gptkbp:release_date |
gptkb:2007
|
gptkbp:release_platform |
Mac OSX
|
gptkbp:release_year |
gptkb:2007
|
gptkbp:sequel |
gptkb:Jewel_Quest
|
gptkbp:series |
gptkb:Jewel_Quest
|
gptkbp:setting |
gptkb:beach
|
gptkbp:soundtrack |
original music
|
gptkbp:target_audience |
casual gamers
|