Ino's Mind Transfer Jutsu

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:Ninjutsu
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Team_10
gptkb:Boruto:_Naruto_Next_Generations
gptkbp:affects multiple targets
gptkbp:allows mind transfer
gptkbp:can_be_used_with other techniques
gptkbp:depicted_in anime and manga
gptkbp:duration limited time
gptkbp:form psychic warfare
gptkbp:has_weakness requires the user to be vulnerable
https://www.w3.org/2000/01/rdf-schema#label Ino's Mind Transfer Jutsu
gptkbp:is_associated_with the Yamanaka clan's philosophy
gptkbp:is_countered_by strong willpower
gptkbp:is_featured_in gptkb:Naruto_series
gptkb:video_game
gptkbp:is_known_for its psychological impact
gptkbp:is_often_used_in rescue missions
gptkbp:is_part_of Yamanaka clan techniques
gptkbp:is_similar_to Mind Body Switch Technique
gptkbp:is_used_by gptkb:Ino_Yamanaka
gptkbp:is_used_for gather information
possession of another's body
gptkbp:is_used_in combat situations
gptkbp:requires concentration
hand signs
trust from allies
gptkbp:signature_move gptkb:Ino_Yamanaka
gptkbp:technique requires practice
can be learned by others
can be used for espionage
can be used to achieve objectives
can be used to create diversions
can be used to create openings
can be used to enhance teamwork
can be used to execute plans
can be used to gain the upper hand
can be used to gather intelligence
can be used to influence decisions
can be used to protect allies
can be used to save allies
can be used to turn the tide of battle
can be improved over time
mind manipulation
can be used to create distractions
can be used in negotiations
can backfire
can be used to communicate silently
can be used to confuse opponents
can be used to control enemies
can be used to influence outcomes
can be used to manipulate events
can lead to unexpected outcomes
for team battles
requires mental fortitude
gptkbp:throws physical damage to the user
gptkbp:training gptkb:Konoha_Academy
Yamanaka clan teachings