Statements (32)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:id_Software
|
gptkbp:engine |
networking capabilities
texture mapping modular architecture collision detection particle effects dynamic lighting level of detail (LOD) scripting support real-time shadows AI support |
gptkbp:engine_type |
first-person shooter engine
|
gptkbp:features |
multiplayer support
|
gptkbp:genre |
gptkb:first-person_shooter
|
gptkbp:graphics |
gptkb:Open_GL
|
https://www.w3.org/2000/01/rdf-schema#label |
Id Tech 2
|
gptkbp:license |
proprietary
|
gptkbp:notable_games |
gptkb:Doom_3
gptkb:Quake_II |
gptkbp:platforms |
gptkb:Linux
gptkb:Windows |
gptkbp:predecessor |
gptkb:Id_Tech_1
|
gptkbp:programming_language |
gptkb:C
|
gptkbp:release_date |
1996-06-22
|
gptkbp:released |
gptkb:1996
|
gptkbp:sound |
gptkb:Open_AL
|
gptkbp:successor |
gptkb:Id_Tech_3
|
gptkbp:supports |
3 D graphics
|
gptkbp:used_in |
gptkb:Quake
|
gptkbp:bfsParent |
gptkb:Id_Tech_engines
|
gptkbp:bfsLayer |
5
|