gptkbp:instance_of
|
gptkb:watch
|
gptkbp:adapted_into
|
various media
|
gptkbp:affects
|
knockback
|
gptkbp:challenges
|
timing and execution
|
gptkbp:character
|
Ryu and Ken
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gptkbp:characteristics
|
spinning kick
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gptkbp:damage
|
physical
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gptkbp:first_appearance
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gptkb:Street_Fighter_II
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gptkbp:followed_by
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gptkb:Shoryuken
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gptkbp:has_variants
|
gptkb:Air_Hurricane_Kick
gptkb:EX_Hurricane_Kick
|
https://www.w3.org/2000/01/rdf-schema#label
|
Hurricane Kick
|
gptkbp:input_output
|
quarter-circle forward + kick
|
gptkbp:is_associated_with
|
gptkb:Street_Fighter_franchise
|
gptkbp:is_available_in
|
multiple Street Fighter titles
|
gptkbp:is_considered
|
a classic move
a fundamental technique
iconic move
|
gptkbp:is_countered_by
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gptkb:Dragon_Punch
throws
blocking
low attacks
|
gptkbp:is_discussed_in
|
strategy guides
|
gptkbp:is_effective_against
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grounded opponents
airborne opponents
corner situations
|
gptkbp:is_featured_in
|
Street Fighter games
|
gptkbp:is_influential_in
|
fighting game design
|
gptkbp:is_known_for
|
high mobility
|
gptkbp:is_noted_for
|
its versatility
style and flair
|
gptkbp:is_often_associated_with
|
additional attacks
|
gptkbp:is_often_used_in
|
experienced players
players in training mode
|
gptkbp:is_part_of
|
character identity
combo attacks
fighting game culture
character moveset
|
gptkbp:is_popular_in
|
gptkb:sports_event
|
gptkbp:is_recognized_by
|
gptkb:fighting_game_community
gptkb:award
fans of the genre
|
gptkbp:is_used_by
|
gptkb:Ken
gptkb:Ryu
|
gptkbp:is_used_for
|
pressure tactics
|
gptkbp:is_used_in
|
gptkb:sports_event
|
gptkbp:is_used_to
|
close distance
|
gptkbp:performed_by
|
mid-air
|
gptkbp:requires
|
meter for EX version
|
gptkbp:series
|
gptkb:Street_Fighter
|
gptkbp:training
|
new players
|
gptkbp:type
|
fighting move
|
gptkbp:bfsParent
|
gptkb:Ryu
gptkb:Kamen_Rider_Fourze's_Hurricane_States
gptkb:Street_Fighter:_The_Movie
gptkb:Agito_Hurricane_Form
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gptkbp:bfsLayer
|
4
|