Havok engine

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Quake_engine_2
gptkb:Ubisoft
gptkb:Asylum_Demon
gptkb:Toukiden:_Kiwami
gptkbp:acquired gptkb:Sony_Interactive_Entertainment
gptkbp:community_support Havok Community
gptkbp:developed_by gptkb:Havok
gptkbp:features gptkb:Havok_Cloth
gptkb:Havok_Destruction
gptkb:Havok_AI
gptkb:Havok_Animation
gptkb:Havok_Physics
gptkbp:first_released gptkb:2000
gptkbp:has_documentation Havok Documentation
https://www.w3.org/2000/01/rdf-schema#label Havok engine
gptkbp:integrates_with gptkb:aircraft
gptkb:Game_Maker_Studio
gptkb:engine
gptkb:organization
gptkbp:is_compatible_with various platforms
gptkbp:is_known_for robust performance
flexibility in game design
high-quality physics simulation
gptkbp:is_popular_in indie game development
AAA game development
gptkbp:is_used_by gptkb:Ubisoft
gptkb:Activision
gptkb:Electronic_Arts
gptkb:Epic_Games
gptkb:public_square
gptkbp:is_used_in gptkb:Assassin's_Creed_series
gptkb:Final_Fantasy_series
gptkb:Call_of_Duty_series
gptkb:Halo_series
gptkb:The_Elder_Scrolls_series
gptkbp:language gptkb:C++
gptkb:C#
gptkbp:license commercial licensing
free licensing
gptkbp:performance GPU acceleration
culling techniques
multi-threading support
LOD management
gptkbp:platform gptkb:Nintendo_Switch
gptkb:Xbox
gptkb:operating_system
gptkb:Play_Station
gptkbp:streaming_platforms real-time physics
real-time character animation
real-time collision detection
real-time destruction effects
gptkbp:supports collision detection
physics simulation
character animation
rigid body dynamics
gptkbp:tutorials Havok Tutorials
gptkbp:used_in gptkb:video_game
Various Ubisoft games