gptkbp:instance_of
|
gptkb:engine
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Quake_engine_2
gptkb:Ubisoft
gptkb:Asylum_Demon
gptkb:Toukiden:_Kiwami
|
gptkbp:acquired
|
gptkb:Sony_Interactive_Entertainment
|
gptkbp:community_support
|
Havok Community
|
gptkbp:developed_by
|
gptkb:Havok
|
gptkbp:features
|
gptkb:Havok_Cloth
gptkb:Havok_Destruction
gptkb:Havok_AI
gptkb:Havok_Animation
gptkb:Havok_Physics
|
gptkbp:first_released
|
gptkb:2000
|
gptkbp:has_documentation
|
Havok Documentation
|
https://www.w3.org/2000/01/rdf-schema#label
|
Havok engine
|
gptkbp:integrates_with
|
gptkb:aircraft
gptkb:Game_Maker_Studio
gptkb:engine
gptkb:organization
|
gptkbp:is_compatible_with
|
various platforms
|
gptkbp:is_known_for
|
robust performance
flexibility in game design
high-quality physics simulation
|
gptkbp:is_popular_in
|
indie game development
AAA game development
|
gptkbp:is_used_by
|
gptkb:Ubisoft
gptkb:Activision
gptkb:Electronic_Arts
gptkb:Epic_Games
gptkb:public_square
|
gptkbp:is_used_in
|
gptkb:Assassin's_Creed_series
gptkb:Final_Fantasy_series
gptkb:Call_of_Duty_series
gptkb:Halo_series
gptkb:The_Elder_Scrolls_series
|
gptkbp:language
|
gptkb:C++
gptkb:C#
|
gptkbp:license
|
commercial licensing
free licensing
|
gptkbp:performance
|
GPU acceleration
culling techniques
multi-threading support
LOD management
|
gptkbp:platform
|
gptkb:Nintendo_Switch
gptkb:Xbox
gptkb:operating_system
gptkb:Play_Station
|
gptkbp:streaming_platforms
|
real-time physics
real-time character animation
real-time collision detection
real-time destruction effects
|
gptkbp:supports
|
collision detection
physics simulation
character animation
rigid body dynamics
|
gptkbp:tutorials
|
Havok Tutorials
|
gptkbp:used_in
|
gptkb:video_game
Various Ubisoft games
|