Havok engine

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:acquired_by gptkb:Sony_Interactive_Entertainment
gptkbp:community_support Havok Community
gptkbp:developed_by gptkb:Havok
gptkbp:features gptkb:Havok_Cloth
gptkb:Havok_Destruction
gptkb:Havok_AI
gptkb:Havok_Animation
gptkb:Havok_Physics
gptkbp:first_released gptkb:2000
gptkbp:has_documentation Havok Documentation
gptkbp:has_integration_with gptkb:Game_Maker_Studio
gptkb:Unreal_Engine
gptkb:Unity
gptkb:Cry_Engine
gptkbp:has_real_time_capabilities real-time physics
real-time character animation
real-time collision detection
real-time destruction effects
https://www.w3.org/2000/01/rdf-schema#label Havok engine
gptkbp:is_compatible_with various platforms
gptkbp:is_known_for robust performance
flexibility in game design
high-quality physics simulation
gptkbp:is_popular_in indie game development
AAA game development
gptkbp:is_used_in gptkb:Assassin's_Creed_series
gptkb:Final_Fantasy_series
gptkb:Call_of_Duty_series
gptkb:Halo_series
gptkb:The_Elder_Scrolls_series
gptkbp:license commercial licensing
free licensing
gptkbp:performance GPU acceleration
culling techniques
multi-threading support
LOD management
gptkbp:platforms gptkb:Nintendo_Switch
gptkb:Xbox
gptkb:Windows
gptkb:Play_Station
gptkbp:programming_language gptkb:C++
gptkb:C#
gptkbp:supports collision detection
physics simulation
character animation
rigid body dynamics
gptkbp:tutorials Havok Tutorials
gptkbp:used_by gptkb:Square_Enix
gptkb:Ubisoft
gptkb:Activision
gptkb:Electronic_Arts
gptkb:Epic_Games
gptkbp:used_in gptkb:video_games
Various Ubisoft games
gptkbp:bfsParent gptkb:Ubisoft
gptkbp:bfsLayer 4