Statements (55)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:public_square
|
gptkbp:acquired |
gptkb:Microsoft
|
gptkbp:allows |
dynamic destruction
|
gptkbp:based_on |
physics algorithms
|
gptkbp:developed_by |
gptkb:Havok
gptkb:video_game gptkb:animated_film programmers 3 D artists |
gptkbp:enables |
interactive environments
|
gptkbp:enhances |
game realism
|
gptkbp:has_feature |
collision detection
debris generation fracture simulation |
https://www.w3.org/2000/01/rdf-schema#label |
Havok Destruction
|
gptkbp:integrates_with |
game engines
|
gptkbp:is_available_on |
gptkb:multiple_platforms
|
gptkbp:is_compatible_with |
gptkb:PC
gptkb:video_game_series consoles augmented reality applications |
gptkbp:is_integrated_with |
gptkb:aircraft
gptkb:engine |
gptkbp:is_known_for |
high-performance computing
user-friendly interface modular architecture scalable performance realistic physics interactions high-quality destruction effects |
gptkbp:is_optimized_for |
real-time applications
|
gptkbp:is_part_of |
gptkb:Havok_suite
digital content creation interactive storytelling software development kits game development pipeline interactive entertainment industry |
gptkbp:is_supported_by |
gptkb:document
technical support community forums |
gptkbp:is_used_by |
AAA game developers
|
gptkbp:is_used_in |
live events
training simulations virtual reality applications architectural visualization theme park attractions military simulations |
gptkbp:is_utilized_in |
gptkb:mobile_application
film production educational tools indie games |
gptkbp:provides |
real-time physics simulation
|
gptkbp:supports |
destruction modeling
|
gptkbp:used_in |
gptkb:video_game
|