Statements (72)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:public_square
|
gptkbp:allows |
Procedural Animation
|
gptkbp:developed_by |
gptkb:Photographer
gptkb:Havok Real-time Applications Entertainment Software |
gptkbp:enables |
Real-time Animation
|
gptkbp:enhances |
Character Interactions
|
gptkbp:facilitates |
Animation Blending
|
gptkbp:features |
Motion Capture
|
gptkbp:has |
User Documentation
|
https://www.w3.org/2000/01/rdf-schema#label |
Havok Character Animation
|
gptkbp:improves |
Animation Quality
|
gptkbp:includes |
Sample Projects
|
gptkbp:integrates_with |
Game Engines
|
gptkbp:is_available_in |
Multiple Languages
|
gptkbp:is_available_on |
Subscription Model
Various Platforms |
gptkbp:is_compatible_with |
Web Applications
Third-party Tools Console Platforms PC Platforms VR Applications Animation Standards |
gptkbp:is_integrated_with |
gptkb:Cloud_Computing_Service
AI Systems Rendering Engines |
gptkbp:is_known_for |
Scalability
High Performance Realistic Physics Cross-platform Functionality |
gptkbp:is_part_of |
gptkb:Havok_Suite
Digital Content Creation Virtual Reality Experiences Creative Industries Game Development Pipeline Interactive Entertainment Game Design Tools |
gptkbp:is_recognized_by |
Industry Awards
|
gptkbp:is_recognized_for |
User-friendly Interface
Innovative Features High Fidelity Animation |
gptkbp:is_supported_by |
gptkb:Community_Center
gptkb:Research_Institute Community Forums Online Tutorials |
gptkbp:is_used_by |
gptkb:video_game
|
gptkbp:is_used_for |
Character Rigging
Character Animation Character Simulation |
gptkbp:is_used_in |
gptkb:aircraft
gptkb:mobile_application 3 D Animation Projects |
gptkbp:is_utilized_in |
gptkb:Film_Director
gptkb:software gptkb:Educational_Institution Animation Studios Independent Developers Training Simulations Commercial Projects |
gptkbp:offers |
Performance Optimization
Customizable Solutions |
gptkbp:provides |
Animation Tools
Animation Retargeting Realistic Character Movement |
gptkbp:reduces |
Animation Costs
|
gptkbp:supports |
Physics Simulation
Character Customization Multi-platform Development |
gptkbp:used_in |
gptkb:video_game
|