gptkbp:instance_of
|
gptkb:software
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gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:public_square
|
gptkbp:acquired
|
gptkb:Microsoft
|
gptkbp:developed_by
|
gptkb:Havok
|
gptkbp:enables
|
dynamic character behavior
|
gptkbp:enhances
|
game realism
|
gptkbp:features
|
decision making
pathfinding
crowd simulation
navigation mesh
|
https://www.w3.org/2000/01/rdf-schema#label
|
Havok Behavior
|
gptkbp:integrates_with
|
gptkb:Havok_Physics
|
gptkbp:is_available_on
|
subscription basis
perpetual license
|
gptkbp:is_compatible_with
|
gptkb:aircraft
gptkb:engine
|
gptkbp:is_integrated_with
|
gptkb:Havok_Cloth
gptkb:Havok_Destruction
gptkb:Havok_AI
gptkb:Havok_Animation
|
gptkbp:is_known_for
|
flexibility
performance optimization
scalability
|
gptkbp:is_part_of
|
gptkb:Havok_Suite
gptkb:Havok_Technologies
game development pipeline
|
gptkbp:is_supported_by
|
gptkb:document
technical support
community forums
|
gptkbp:is_used_by
|
gptkb:AAA_game_studios
gptkb:video_game
|
gptkbp:is_used_for
|
environmental interactions
NPC behavior
game testing
enemy AI
ally AI
|
gptkbp:is_utilized_in
|
first-person shooters
open-world games
action games
simulation games
RP Gs
|
gptkbp:offers
|
scripting capabilities
state machines
behavior trees
|
gptkbp:provides
|
AI behavior simulation
|
gptkbp:released_in
|
2000s
|
gptkbp:supports
|
gptkb:multiple_platforms
AI agents
|
gptkbp:used_in
|
gptkb:video_game
|