gptkbp:instance_of
|
gptkb:engine
|
gptkbp:community
|
Halo modding community
|
gptkbp:developed_by
|
gptkb:Bungie
|
gptkbp:engine_type
|
proprietary
|
gptkbp:features
|
real-time lighting
multiplayer support
AI pathfinding
dynamic shadows
ragdoll physics
customizable graphics settings
vehicle physics
|
gptkbp:first_released
|
gptkb:2001
|
gptkbp:genre
|
gptkb:legal_case
|
gptkbp:has
|
gptkb:architect
gptkb:musician
gptkb:physicist
gptkb:Artificial_Intelligence
gptkb:Author
gptkb:software
gptkb:museum
networking capabilities
post-processing effects
scripting capabilities
texture streaming
light mapping
animation blending
shadow mapping
level of detail management
environment mapping
shader support
particle system
animation retargeting
bump mapping
facial animation
reflection mapping
user interface system
normal mapping
lip sync
skeleton animation
cubemapping
decal system
terrain rendering system
|
https://www.w3.org/2000/01/rdf-schema#label
|
Halo Engine
|
gptkbp:influenced
|
game development
|
gptkbp:influenced_by
|
gptkb:Quake_engine
|
gptkbp:known_for
|
gptkb:Halo_franchise
|
gptkbp:platform
|
gptkb:PC
gptkb:Xbox_One
gptkb:Xbox
gptkb:Xbox_360
gptkb:operating_system
|
gptkbp:release_date
|
November 15, 2001
December 3, 2020
|
gptkbp:successor
|
Blam! Engine
|
gptkbp:supports
|
gptkb:online_multiplayer
cross-platform play
modding
HD graphics
dedicated servers
split-screen multiplayer
|
gptkbp:used_in
|
gptkb:Halo:_Spartan_Assault
gptkb:Halo:_The_Master_Chief_Collection
gptkb:Halo_2
gptkb:Halo_3:_ODST
gptkb:Halo:_Combat_Evolved
gptkb:Halo:_Reach
gptkb:Halo_3
|
gptkbp:bfsParent
|
gptkb:Bungie
gptkb:Halo:_Combat_Evolved_Anniversary
|
gptkbp:bfsLayer
|
4
|