gptkbp:instance_of
|
gptkb:Wrestling
|
gptkbp:affects
|
Fireball Sound
|
gptkbp:animation_style
|
Projectile Motion
|
gptkbp:block
|
gptkb:blockade
|
gptkbp:can_be_used_in
|
gptkb:Street_Fighter_IV
gptkb:Street_Fighter_V
gptkb:Street_Fighter_Alpha
gptkb:Street_Fighter_III
Combo Attacks
|
gptkbp:can_be_used_to
|
Control Space
Punish Mistakes
Control Match Flow
Create Distance
Pressure Opponents
Zone Opponents
Zone Out Opponents
|
gptkbp:character_type
|
gptkb:Yes
|
gptkbp:charging_method
|
gptkb:Yes
|
gptkbp:cooling_system
|
gptkb:Yes
|
gptkbp:first_appearance
|
gptkb:Street_Fighter_II
|
gptkbp:has_impact_on
|
Projectile Damage
|
gptkbp:has_variations
|
gptkb:EX_Hadouken
|
https://www.w3.org/2000/01/rdf-schema#label
|
Hadouken (Ken's version)
|
gptkbp:input_output
|
Quarter Circle Forward + Punch
|
gptkbp:is_a
|
gptkb:Fireball
|
gptkbp:is_associated_with
|
Fire Element
|
gptkbp:is_considered
|
Beginner Friendly
|
gptkbp:is_countered_by
|
gptkb:Shoryuken
Focus Attack
Jumping Attacks
|
gptkbp:is_effective_against
|
Defensive Players
Close Range Opponents
Pressure Situations
Zoning Characters
|
gptkbp:is_enhanced_by
|
Super Meter
|
gptkbp:is_followed_by
|
gptkb:Shoryuken
|
gptkbp:is_known_for
|
Fast Recovery
High Damage Potential
|
gptkbp:is_part_of
|
gptkb:Street_Fighter_series
gptkb:Ken's_Move_Set
Ken's Character Development
Ken's Fighting Style
Ken's Legacy
Ken's Move List
Ken's Signature Moves
|
gptkbp:is_popular_in
|
Competitive Play
|
gptkbp:is_recognized_as
|
Signature Move
Iconic Move
|
gptkbp:is_similar_to
|
Hadouken (Ryu's version)
|
gptkbp:is_used_by
|
gptkb:Ken_Masters
|
gptkbp:performed_by
|
One Button Press
|
gptkbp:performed_in
|
gptkb:Air
|
gptkbp:range
|
Mid-range
|
gptkbp:requires
|
Input Command
|
gptkbp:was_executed_by
|
gptkb:Ken_Masters
|
gptkbp:bfsParent
|
gptkb:Ken_Masters
|
gptkbp:bfsLayer
|
5
|