Grapple Guardian (Phase 1)

GPTKB entity

Statements (59)
Predicate Object
gptkbp:instance_of gptkb:boss
gptkbp:abilities Timing and Precision
Grapple Beam
Grapple Attack
gptkbp:affects Mechanical Sounds
gptkbp:appearance Robot-like
gptkbp:appears_in gptkb:Metroid_Dread
gptkbp:artwork 2 D Graphics
gptkbp:character_design Futuristic
gptkbp:combat_role gptkb:Guardian
gptkbp:community_health gptkb:Varies
gptkbp:defeated gptkb:Samus_Aran
gptkbp:defense_mechanism gptkb:shield
gptkbp:design Mechanical
gptkbp:developer gptkb:Mercury_Steam
gptkbp:difficulty gptkb:medium
Moderate
gptkbp:environment Boss Arena
gptkbp:fan_reception Positive
gptkbp:fighting_style Aggressive
Challenging
Defensive and Offensive
Dodge and Attack
Mid-Boss
gptkbp:first_appearance Metroid Dread Release
gptkbp:game_community Active Fanbase
gptkbp:game_engine gptkb:Unity
gptkbp:game_features Boss Mechanics
gptkbp:game_mechanic Grappling Hook
gptkbp:game_mechanics Boss Fights
gptkbp:game_setting Planet ZDR
gptkbp:genre Action-Adventure
gptkbp:has_enemies Melee and Ranged
gptkbp:has_lore gptkb:Chozo_Technology
Created by Chozo
gptkbp:has_weakness Missiles
https://www.w3.org/2000/01/rdf-schema#label Grapple Guardian (Phase 1)
gptkbp:inspiration gptkb:science_fiction
gptkbp:is_tested_for Phase 1
gptkbp:latest_version gptkb:Metroid_Dread
gptkbp:location Artaria
gptkbp:military_strategy Aggressive Attacks
gptkbp:narrative gptkb:antagonist
gptkb:Metroid_Series
gptkbp:phase_transition Phase 2
gptkbp:platforms gptkb:Nintendo_Switch
gptkbp:players gptkb:Samus_Aran
gptkbp:prize_pool gptkb:Energy_Tank
Upgrades
gptkbp:publisher gptkb:Nintendo
gptkbp:release_date October 8, 2021
gptkbp:role Guardian of the Area
gptkbp:strategy Dodge and Counter
Use Missiles
gptkbp:style_of_play Exploration and Combat
gptkbp:type gptkb:Guardian
gptkbp:user_experience gptkb:Intense
gptkbp:bfsParent gptkb:Metroid_Prime
gptkbp:bfsLayer 5