gptkbp:instance_of
|
gptkb:Wrestling
|
gptkbp:adapted_into
|
various media
|
gptkbp:affects
|
damage
|
gptkbp:animation_style
|
uppercut
|
gptkbp:can_be_combined_with
|
Super Arts
|
gptkbp:category
|
anti-air move
|
gptkbp:character
|
gptkb:Ken
gptkb:Ryu
|
gptkbp:damage
|
physical
|
gptkbp:emulation
|
fan games
|
gptkbp:first_appearance
|
gptkb:Street_Fighter_III:_2nd_Impact
|
gptkbp:fuselage_material
|
varies by version
|
gptkbp:gameplay
|
gptkb:Street_Fighter
|
gptkbp:has_counter
|
jumping attacks
|
gptkbp:has_property
|
invincibility frames
|
https://www.w3.org/2000/01/rdf-schema#label
|
Gou Shoryuken
|
gptkbp:influenced_by
|
gptkb:martial_arts
|
gptkbp:input_output
|
quarter-circle forward + punch
button combination
|
gptkbp:is_analyzed_in
|
game strategy guides
|
gptkbp:is_associated_with
|
Ryu's character development
Ken's character development
|
gptkbp:is_celebrated_in
|
gaming culture
|
gptkbp:is_considered
|
gptkb:Wrestling
|
gptkbp:is_countered_by
|
projectiles
|
gptkbp:is_effective_against
|
airborne opponents
|
gptkbp:is_featured_in
|
gptkb:anime_adaptations
gptkb:manga_adaptations
|
gptkbp:is_followed_by
|
combos
|
gptkbp:is_part_of
|
Street Fighter lore
Ryu's moveset
Ken's moveset
|
gptkbp:is_popular_in
|
fighting games
|
gptkbp:is_recognized_as
|
iconic move
|
gptkbp:is_recognized_by
|
gptkb:fans
|
gptkbp:is_referenced_in
|
pop culture
|
gptkbp:is_taught_in
|
fighting game tutorials
|
gptkbp:is_used_in
|
tournaments
competitive play
|
gptkbp:known_for
|
high damage output
|
gptkbp:related_to
|
gptkb:Shoryuken
gptkb:Hadouken
|
gptkbp:requires
|
gptkb:magical_abilities
|
gptkbp:strength
|
high
|
gptkbp:type
|
gptkb:Shoryuken
|
gptkbp:used_by
|
gptkb:Ken
gptkb:Ryu
|
gptkbp:bfsParent
|
gptkb:Ryu
|
gptkbp:bfsLayer
|
4
|