Statements (48)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:allows |
customizable controls
|
gptkbp:developed_by |
gptkb:Rare
|
gptkbp:features |
gptkb:multiplayer_mode
multiplayer maps vehicle sections stealth mechanics |
gptkbp:genre |
gptkb:first-person_shooter
|
gptkbp:has |
gptkb:various_adaptations
gptkb:modding_community various spin-offs single-player campaign remastered versions varied enemy types spy gadgets |
https://www.w3.org/2000/01/rdf-schema#label |
Golden Eye 007 engine
|
gptkbp:includes |
secret areas
iconic weapons |
gptkbp:influenced |
game design in the late 90s
|
gptkbp:influenced_by |
Golden Eye film
|
gptkbp:inspired |
future FPS games
|
gptkbp:is |
considered a classic
part of gaming history celebrated for its innovation a cultural phenomenon in gaming known for its soundtrack a benchmark for future FPS titles a pioneer in console FPS gaming associated with James Bond franchise celebrated for its cinematic experience influential in the development of console shooters notable for its level design often cited in retrospectives of 90s gaming often referenced in discussions of FPS evolution part of the legacy of Rare recognized for its multiplayer experience |
gptkbp:known_for |
AI behavior
|
gptkbp:platform |
gptkb:Nintendo_64
|
gptkbp:released_in |
gptkb:1997
|
gptkbp:supports |
cheat codes
varied mission objectives split-screen gameplay online play (via emulation) |
gptkbp:used_in |
gptkb:Golden_Eye_007
|
gptkbp:utilizes |
texture mapping
dynamic lighting |
gptkbp:bfsParent |
gptkb:Perfect_Dark
|
gptkbp:bfsLayer |
5
|