gptkbp:instance_of
|
gptkb:Person
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Kiss:_Psycho_Circus
gptkb:Missile_Command_(2007)
gptkb:Wild_C._A._T.s:_The_Game
gptkb:Kiss:_Psycho_Circus_-The_Nightmare_Child
|
gptkbp:active_years
|
1990s–present
|
gptkbp:affiliation
|
gptkb:Activision
|
gptkbp:awards
|
gptkb:award
|
gptkbp:birth_place
|
gptkb:United_States
|
gptkbp:children
|
not publicly disclosed
|
gptkbp:collaborated_with
|
gptkb:Michael_Condrey
|
gptkbp:created
|
gptkb:Dead_Space_franchise
|
gptkbp:education
|
gptkb:University
|
gptkbp:founder
|
gptkb:Sledgehammer_Games
|
gptkbp:hobbies
|
gaming
reading
traveling
film watching
|
https://www.w3.org/2000/01/rdf-schema#label
|
Glen E. Schofield
|
gptkbp:influenced
|
game design community
|
gptkbp:influenced_by
|
gptkb:Shigeru_Miyamoto
|
gptkbp:influences
|
gptkb:video_game
gptkb:book
gptkb:film
player experience
game updates
visual storytelling
game pacing
game atmosphere
game expansions
game marketing
game technology
action genre
game awards
game community engagement
game distribution
game monetization
sci-fi genre
game sound design
game sequels
game collaborations
game remakes
game spin-offs
narrative design
|
gptkbp:inspired_by
|
gptkb:film
|
gptkbp:is_involved_in
|
game production
|
gptkbp:known_for
|
video game development
survival horror games
|
gptkbp:nationality
|
gptkb:Native_American_tribe
|
gptkbp:notable_work
|
gptkb:Dead_Space
|
gptkbp:position
|
gptkb:CEO
|
gptkbp:residence
|
gptkb:California
|
gptkbp:social_media
|
gptkb:Linked_In
gptkb:Twitter_account
|
gptkbp:spouse
|
not publicly disclosed
|
gptkbp:works_on
|
gptkb:Call_of_Duty_series
|