Statements (282)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:antagonist |
gptkb:Mongol_invaders
gptkb:Khotun_Khan |
gptkbp:art_style |
open world
stylized realism |
gptkbp:awards |
gptkb:Best_Visual_Design
Game Awards 2020 -Best Art Direction Game Awards 2020 -Best Performance Game Awards 2020 -Best Narrative Game Awards 2020 -Best Audio Design |
gptkbp:character_customization |
yes
armor sets |
gptkbp:character_development |
Jin's transformation
Jin's journey |
gptkbp:character_relationships |
Jin and Yuna
Jin and his allies Jin and Khotun Khan Jin and his uncle |
gptkbp:combat_system |
stealth mechanics
archery stealth and direct combat katana-based |
gptkbp:community |
gptkb:modding_community
active fanbase |
gptkbp:community_events |
fan art and cosplay
|
gptkbp:composer |
gptkb:Shuhei_Yoshida
|
gptkbp:crafting_system |
upgrades
gear customization |
gptkbp:critical_reception |
highly acclaimed
positive |
gptkbp:cultural_impact |
increased interest in samurai culture
|
gptkbp:cultural_representation |
gptkb:Japanese_culture
gptkb:Mongol_invasion samurai culture |
gptkbp:developed_by |
gptkb:Sucker_Punch_Productions
|
gptkbp:developer |
gptkb:Sucker_Punch_Productions
|
gptkbp:difficulty |
multiple difficulty levels
|
gptkbp:difficulty_levels |
multiple
|
gptkbp:dlc |
gptkb:Iki_Island_expansion
|
gptkbp:engine |
Sucker Punch's proprietary engine
|
gptkbp:environment |
gptkb:island_of_Tsushima
day-night cycle dynamic weather open world feudal Japan |
gptkbp:expansion |
gptkb:Ghost_of_Tsushima:_Legends
gptkb:Ghost_of_Tsushima:_Director's_Cut gptkb:Ghost_of_Tsushima:_Iki_Island |
gptkbp:features |
gptkb:exploration
gptkb:combat_system stealth mechanics photo mode |
gptkbp:fighting_style |
archery
stealth sword fighting stealth and direct combat horseback combat samurai combat katana fighting |
gptkbp:game_awards |
gptkb:Best_Game_Direction
gptkb:The_Game_Awards_2020 multiple nominations BAFTA Games Awards -Best Game multiple nominations and wins Game Awards 2020 -Best Art Direction Game Awards 2020 -Best Performance Game Awards 2020 -Best Narrative BAFTA Games Awards 2021 -Best Game DICE Awards 2021 -Outstanding Achievement in Design Golden Joystick Awards 2020 -Ultimate Game of the Year BAFTA Games Awards 2021 -Best Game Design BAFTA Games Awards 2021 -Best Artistic Achievement BAFTA Games Awards 2021 -Best Audio Achievement BAFTA Games Awards 2021 -Best Performer in a Leading Role |
gptkbp:game_cinematic |
cinematic cutscenes
|
gptkbp:game_community |
active player community
|
gptkbp:game_design |
gptkb:Jason_Connell
|
gptkbp:game_engine |
gptkb:Sucker_Punch_Engine
gptkb:Decima_Engine proprietary engine Sucker Punch's proprietary engine |
gptkbp:game_features |
gptkb:collectibles
gptkb:exploration gptkb:historical_figures gptkb:mythical_creatures gptkb:mythical_quests boss battles character arcs character customization cinematic storytelling combat mechanics day-night cycle dynamic weather environmental storytelling fast travel side quests stealth mechanics cultural references legendary tales archery historical references enemy types character progression combat challenges crafting system dialogue choices dynamic weather system environmental puzzles horse riding moral choices skill trees sword fighting armor upgrades cultural immersion NPC interactions dynamic soundtrack spiritual elements exploration mechanics photo mode combat techniques dynamic combat open world exploration upgradable weapons weapon upgrades fast travel system photo challenges stealth kills upgradable armor mythic quests |
gptkbp:game_influence_on_media |
inspired other games
|
gptkbp:game_length |
approximately 25-30 hours
completionist playthrough 50+ hours approximately 25 hours 100% completion takes around 50 hours 100% completion takes 50+ hours |
gptkbp:game_mechanics |
gptkb:exploration
archery combat horse riding stealth duels |
gptkbp:game_mode |
single-player
|
gptkbp:game_setting |
open world environment
|
gptkbp:game_updates |
post-launch support
new game plus mode |
gptkbp:game_world |
open world exploration
|
gptkbp:gameplay |
open world
|
gptkbp:genre |
action-adventure
|
gptkbp:graphics |
breathtaking landscapes
photorealistic graphics |
gptkbp:has_gameplay_element |
gptkb:collectibles
gptkb:historical_artifacts gptkb:mythical_creatures gptkb:sound_design character arcs character customization community feedback environmental storytelling historical accuracy side quests stealth mechanics visual storytelling emotional impact archery historical references enemy types combat challenges crafting system environmental puzzles exploration challenges horse riding narrative choices skill trees artistic direction cultural immersion combat arenas game balance game replayability player agency post-launch support player engagement combat techniques dynamic NPC interactions legend system mythic tales stealth challenges voice acting quality |
gptkbp:has_reception |
critical acclaim
|
https://www.w3.org/2000/01/rdf-schema#label |
Ghost of Tsushima
|
gptkbp:in-game_currency |
gptkb:resources
gptkb:technique flowers supplies flowers and resources upgrade materials Technique Points |
gptkbp:influence |
inspired by Japanese history
|
gptkbp:influenced_by |
gptkb:Akira_Kurosawa
gptkb:Japanese_folklore samurai culture |
gptkbp:influences |
gptkb:Akira_Kurosawa
gptkb:Japanese_culture gptkb:Japanese_folklore gptkb:Miyamoto_Musashi Japanese history samurai films open-world games Akira Kurosawa films samurai cinema |
gptkbp:inspiration |
gptkb:Mongol_invasions
Japanese history samurai films samurai cinema Mongol invasions of Japan Mongol invasion of Japan |
gptkbp:inspired |
gptkb:cosplay
fan art |
gptkbp:inspired_by |
real historical events
|
gptkbp:is_explored_in |
exploration of Tsushima Island
|
gptkbp:legacy |
cultural impact
|
gptkbp:main_character |
gptkb:Jin_Sakai
|
gptkbp:merchandise |
gptkb:action_figures
gptkb:clothing_line art books various collectibles |
gptkbp:multiplayer |
gptkb:legends
gptkb:Ghost_of_Tsushima:_Legends no yes |
gptkbp:music_composer |
gptkb:Ilan_Eshkeri
|
gptkbp:narrative |
gptkb:historical_fiction
linear and open-ended storytelling |
gptkbp:narrative_focus |
honor vs. survival
|
gptkbp:narrative_style |
open-ended
|
gptkbp:narrative_theme |
gptkb:betrayal
gptkb:honor gptkb:identity gptkb:Samurai freedom tradition vs change samurai culture honor and sacrifice freedom vs duty |
gptkbp:photography |
available
yes |
gptkbp:platform |
gptkb:Play_Station_4
|
gptkbp:platforms |
gptkb:Play_Station_4
|
gptkbp:players |
third-person
moral decisions |
gptkbp:protagonist |
gptkb:Jin_Sakai
|
gptkbp:published_by |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:publisher |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:quests |
gptkb:Tales_of_Tsushima
mythic tales character quests |
gptkbp:release_date |
July 17, 2020
|
gptkbp:release_date_expansion |
August 20, 2021
|
gptkbp:release_format |
physical and digital
|
gptkbp:release_platform |
gptkb:Play_Station_5
gptkb:Play_Station_5_(Director's_Cut) |
gptkbp:release_region |
Worldwide
worldwide |
gptkbp:released_on |
July 17, 2020
|
gptkbp:sales |
over 8 million copies
over 8 million copies sold |
gptkbp:sequel |
Ghost of Tsushima 2 (speculated)
|
gptkbp:setting |
gptkb:Tsushima_Island
gptkb:Feudal_Japan |
gptkbp:size |
approximately 30 square miles
|
gptkbp:sound |
immersive audio design
|
gptkbp:soundtrack |
gptkb:Ilan_Eshkeri
gptkb:Shigeru_Umebayashi composed by Ilan Eshkeri |
gptkbp:stealth_features |
ghost techniques
|
gptkbp:themes |
freedom vs. duty
|
gptkbp:voice_actor |
gptkb:Eric_Steinberg
gptkb:Sumalee_Montano gptkb:Kazuya_Nakai gptkb:Daisuke_Tsuji |
gptkbp:year |
1274
|
gptkbp:bfsParent |
gptkb:award
|
gptkbp:bfsLayer |
3
|