Ghost of Tsushima

GPTKB entity

Statements (282)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:antagonist gptkb:Mongol_invaders
gptkb:Khotun_Khan
gptkbp:art_style open world
stylized realism
gptkbp:awards gptkb:Best_Visual_Design
Game Awards 2020 -Best Art Direction
Game Awards 2020 -Best Performance
Game Awards 2020 -Best Narrative
Game Awards 2020 -Best Audio Design
gptkbp:character_customization yes
armor sets
gptkbp:character_development Jin's transformation
Jin's journey
gptkbp:character_relationships Jin and Yuna
Jin and his allies
Jin and Khotun Khan
Jin and his uncle
gptkbp:combat_system stealth mechanics
archery
stealth and direct combat
katana-based
gptkbp:community gptkb:modding_community
active fanbase
gptkbp:community_events fan art and cosplay
gptkbp:composer gptkb:Shuhei_Yoshida
gptkbp:crafting_system upgrades
gear customization
gptkbp:critical_reception highly acclaimed
positive
gptkbp:cultural_impact increased interest in samurai culture
gptkbp:cultural_representation gptkb:Japanese_culture
gptkb:Mongol_invasion
samurai culture
gptkbp:developed_by gptkb:Sucker_Punch_Productions
gptkbp:developer gptkb:Sucker_Punch_Productions
gptkbp:difficulty multiple difficulty levels
gptkbp:difficulty_levels multiple
gptkbp:dlc gptkb:Iki_Island_expansion
gptkbp:engine Sucker Punch's proprietary engine
gptkbp:environment gptkb:island_of_Tsushima
day-night cycle
dynamic weather
open world
feudal Japan
gptkbp:expansion gptkb:Ghost_of_Tsushima:_Legends
gptkb:Ghost_of_Tsushima:_Director's_Cut
gptkb:Ghost_of_Tsushima:_Iki_Island
gptkbp:features gptkb:exploration
gptkb:combat_system
stealth mechanics
photo mode
gptkbp:fighting_style archery
stealth
sword fighting
stealth and direct combat
horseback combat
samurai combat
katana fighting
gptkbp:game_awards gptkb:Best_Game_Direction
gptkb:The_Game_Awards_2020
multiple nominations
BAFTA Games Awards -Best Game
multiple nominations and wins
Game Awards 2020 -Best Art Direction
Game Awards 2020 -Best Performance
Game Awards 2020 -Best Narrative
BAFTA Games Awards 2021 -Best Game
DICE Awards 2021 -Outstanding Achievement in Design
Golden Joystick Awards 2020 -Ultimate Game of the Year
BAFTA Games Awards 2021 -Best Game Design
BAFTA Games Awards 2021 -Best Artistic Achievement
BAFTA Games Awards 2021 -Best Audio Achievement
BAFTA Games Awards 2021 -Best Performer in a Leading Role
gptkbp:game_cinematic cinematic cutscenes
gptkbp:game_community active player community
gptkbp:game_design gptkb:Jason_Connell
gptkbp:game_engine gptkb:Sucker_Punch_Engine
gptkb:Decima_Engine
proprietary engine
Sucker Punch's proprietary engine
gptkbp:game_features gptkb:collectibles
gptkb:exploration
gptkb:historical_figures
gptkb:mythical_creatures
gptkb:mythical_quests
boss battles
character arcs
character customization
cinematic storytelling
combat mechanics
day-night cycle
dynamic weather
environmental storytelling
fast travel
side quests
stealth mechanics
cultural references
legendary tales
archery
historical references
enemy types
character progression
combat challenges
crafting system
dialogue choices
dynamic weather system
environmental puzzles
horse riding
moral choices
skill trees
sword fighting
armor upgrades
cultural immersion
NPC interactions
dynamic soundtrack
spiritual elements
exploration mechanics
photo mode
combat techniques
dynamic combat
open world exploration
upgradable weapons
weapon upgrades
fast travel system
photo challenges
stealth kills
upgradable armor
mythic quests
gptkbp:game_influence_on_media inspired other games
gptkbp:game_length approximately 25-30 hours
completionist playthrough 50+ hours
approximately 25 hours
100% completion takes around 50 hours
100% completion takes 50+ hours
gptkbp:game_mechanics gptkb:exploration
archery
combat
horse riding
stealth
duels
gptkbp:game_mode single-player
gptkbp:game_setting open world environment
gptkbp:game_updates post-launch support
new game plus mode
gptkbp:game_world open world exploration
gptkbp:gameplay open world
gptkbp:genre action-adventure
gptkbp:graphics breathtaking landscapes
photorealistic graphics
gptkbp:has_gameplay_element gptkb:collectibles
gptkb:historical_artifacts
gptkb:mythical_creatures
gptkb:sound_design
character arcs
character customization
community feedback
environmental storytelling
historical accuracy
side quests
stealth mechanics
visual storytelling
emotional impact
archery
historical references
enemy types
combat challenges
crafting system
environmental puzzles
exploration challenges
horse riding
narrative choices
skill trees
artistic direction
cultural immersion
combat arenas
game balance
game replayability
player agency
post-launch support
player engagement
combat techniques
dynamic NPC interactions
legend system
mythic tales
stealth challenges
voice acting quality
gptkbp:has_reception critical acclaim
https://www.w3.org/2000/01/rdf-schema#label Ghost of Tsushima
gptkbp:in-game_currency gptkb:resources
gptkb:technique
flowers
supplies
flowers and resources
upgrade materials
Technique Points
gptkbp:influence inspired by Japanese history
gptkbp:influenced_by gptkb:Akira_Kurosawa
gptkb:Japanese_folklore
samurai culture
gptkbp:influences gptkb:Akira_Kurosawa
gptkb:Japanese_culture
gptkb:Japanese_folklore
gptkb:Miyamoto_Musashi
Japanese history
samurai films
open-world games
Akira Kurosawa films
samurai cinema
gptkbp:inspiration gptkb:Mongol_invasions
Japanese history
samurai films
samurai cinema
Mongol invasions of Japan
Mongol invasion of Japan
gptkbp:inspired gptkb:cosplay
fan art
gptkbp:inspired_by real historical events
gptkbp:is_explored_in exploration of Tsushima Island
gptkbp:legacy cultural impact
gptkbp:main_character gptkb:Jin_Sakai
gptkbp:merchandise gptkb:action_figures
gptkb:clothing_line
art books
various collectibles
gptkbp:multiplayer gptkb:legends
gptkb:Ghost_of_Tsushima:_Legends
no
yes
gptkbp:music_composer gptkb:Ilan_Eshkeri
gptkbp:narrative gptkb:historical_fiction
linear and open-ended storytelling
gptkbp:narrative_focus honor vs. survival
gptkbp:narrative_style open-ended
gptkbp:narrative_theme gptkb:betrayal
gptkb:honor
gptkb:identity
gptkb:Samurai
freedom
tradition vs change
samurai culture
honor and sacrifice
freedom vs duty
gptkbp:photography available
yes
gptkbp:platform gptkb:Play_Station_4
gptkbp:platforms gptkb:Play_Station_4
gptkbp:players third-person
moral decisions
gptkbp:protagonist gptkb:Jin_Sakai
gptkbp:published_by gptkb:Sony_Interactive_Entertainment
gptkbp:publisher gptkb:Sony_Interactive_Entertainment
gptkbp:quests gptkb:Tales_of_Tsushima
mythic tales
character quests
gptkbp:release_date July 17, 2020
gptkbp:release_date_expansion August 20, 2021
gptkbp:release_format physical and digital
gptkbp:release_platform gptkb:Play_Station_5
gptkb:Play_Station_5_(Director's_Cut)
gptkbp:release_region Worldwide
worldwide
gptkbp:released_on July 17, 2020
gptkbp:sales over 8 million copies
over 8 million copies sold
gptkbp:sequel Ghost of Tsushima 2 (speculated)
gptkbp:setting gptkb:Tsushima_Island
gptkb:Feudal_Japan
gptkbp:size approximately 30 square miles
gptkbp:sound immersive audio design
gptkbp:soundtrack gptkb:Ilan_Eshkeri
gptkb:Shigeru_Umebayashi
composed by Ilan Eshkeri
gptkbp:stealth_features ghost techniques
gptkbp:themes freedom vs. duty
gptkbp:voice_actor gptkb:Eric_Steinberg
gptkb:Sumalee_Montano
gptkb:Kazuya_Nakai
gptkb:Daisuke_Tsuji
gptkbp:year 1274
gptkbp:bfsParent gptkb:award
gptkbp:bfsLayer 3